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Shepherd's Dog: A Game by Fable

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Re: Shepherd's Dog: A Game by Fable

#4

Enjoyed playing it, here's the direct link to play as otherwise you have to click from the article to the GitHub and then find the correct demo link https://vnglst.github.io/when-ai-fails/shepards-dog/claude-f...

Thanks for that, I messed up copying the links into the article!

Re: Shepherd's Dog: A Game by Fable

#5
“ can it build a game idea I've had for years, in a single shot?”

Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now.

The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea for years and don’t notice this, or whether the “idea” here was actually “using this thing that’s been remade thousands of times as an AI benchmark”.

There’s nothing wrong with remaking an old classic formula, especially in game dev. It’s the describing it as “an idea I’ve had for years” that rings weird.

Re: Shepherd's Dog: A Game by Fable

#7
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

While I agree that it isn't revolutionary that it could implement this from a single prompt, what's surprising to see is how well done this one is compared to the other tries. The controls and movement are smooth, the animations aren't jittery, the ui makes sense, there's a clear progression in difficulty. This model clearly "understands" the implementation of this game far better than the others did.

Re: Shepherd's Dog: A Game by Fable

#9
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.

Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

Re: Shepherd's Dog: A Game by Fable

#10
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I think that's exactly why AI is suited for 99% of stuff we do.

I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative.

Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

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