Developer gets Half-Life running at 30 FPS on a Nokia N95
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Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#2I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#3To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time. I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.
Went with an iPhone 3GS.
Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#4Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s...
Mine came with a text message still in the inbox from testing it with a test SMS on China Mobile in 2025 - so even the modem works!
I'll have to give this a shot on my own N95.
https://leoncini.com.ar/proyecto.php?id=xash3d since it's not linked from TomsHardware.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#5To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time. I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.
Before my time but I remember an old colleague saying how hard it was to find decent documentation for Symbian development.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#6Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#7Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#8Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.
There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine. [1] https://github.com/ValveSoftware/halflife
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#9Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#10Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.