Why are large language models so terrible at video games?
spectrum.ieee.org
Why are large language models so terrible at video games?
1–10 of 64 posts
Re: Why are large language models so terrible at video games?
#2> Togelius: It’s super weird.
...No, it's really not.
They're language models. Code is a language. "Playing a game well" is not. One can, hypothetically, encode game inputs in such a way that it seems kinda-sorta like a language, but it has none of the same kinds of structures that languages—both human and programming—do.
The only way one can think this is strange is if one thinks of LLMs' ability to code rudimentary games as being due to a deeper understanding of games, rather than due to game code being well-represented in their training data.
Re: Why are large language models so terrible at video games?
#3Re: Why are large language models so terrible at video games?
#4Re: Why are large language models so terrible at video games?
#5Video games are made to entertain humans, so does it really matter whether LLMs are good at playing them?
Re: Why are large language models so terrible at video games?
#6Re: Why are large language models so terrible at video games?
#7Video games are made to entertain humans, so does it really matter whether LLMs are good at playing them?
Imagine if you can bring those AI players to CS 1.6.
Re: Why are large language models so terrible at video games?
#8Video games are made to entertain humans, so does it really matter whether LLMs are good at playing them?
It matters a lot because it's a real solution for external bots that plays more "fairly" especially in older games. It also allows to test games autonomously, which is huge if we are talking about automated programming. Imagine if you can bring those AI players to CS 1.6.
If you want to implement actual bots inside the game, then you want to use explicit logic instead of inferred logic. It's much more efficient and easier to debug.
If you want to create Bots for an existing game, which doesn't have its own pre-programmed bots, then you should look at other types of AI. See https://www.geeksforgeeks.org/deep-learning/reinforcement-le...
Re: Why are large language models so terrible at video games?
#9Re: Why are large language models so terrible at video games?
#10Unfortunately it doesn't seem to fit in some people's context because it was a few years ago.
Kind reminder: there is "AI" beyond LLMs.