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OpenFOV – Webcam head tracking for iRacing

openfov.com

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Re: OpenFOV – Webcam head tracking for iRacing

#2
when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works

but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it

or at least do very little with it like a parallax

the current demo would cause nausea after a moment

Re: OpenFOV – Webcam head tracking for iRacing

#3

when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment

Have you tried it or is that your theory?

Don't all headtrackers work like this? Also the infrared ones.

Re: OpenFOV – Webcam head tracking for iRacing

#4

when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment

When I used a head tracker (homemade infrared one), I just got used to shifting my head but keeping my eyes on the screen. Having a wider screen helps.

Re: OpenFOV – Webcam head tracking for iRacing

#5
Cool to see this, it's a cool in-between step for not having additional wraparound screens or a VR headset.

I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to.

For example, if you want to look left to see an upcoming turn, naturally your eyes move before your head, and your head follows after. With this software enabled, you have to consciously inverse the process where your head moves a direction, but your eyes still remain looking forward at the screen.

It took a some getting used to and resulting in some dizziness afterwards, but was fun.

[1]: https://facetracknoir.sourceforge.net/home/default.htm

Re: OpenFOV – Webcam head tracking for iRacing

#7

when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment

When I used a head tracker (homemade infrared one), I just got used to shifting my head but keeping my eyes on the screen. Having a wider screen helps.

I learned how to shift my head only a little bit to move the FOV a lot when using one of those infrared trackers. Still kinda hurt my neck.

Re: OpenFOV – Webcam head tracking for iRacing

#9
Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1].

The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display.

1: https://youtube.com/watch?v=Jd3-eiid-Uw

Re: OpenFOV – Webcam head tracking for iRacing

#10

when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment

People playing simulators such as DCS are used to have head tracking with OpenTrack. It's very helpful
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