Reverse-engineering the 1998 Ultima Online demo server
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Reverse-engineering the 1998 Ultima Online demo server
1–10 of 75 posts
Re: Reverse-engineering the 1998 Ultima Online demo server
#2I played T2A a little last year, great shard & peeps running it.
Re: Reverse-engineering the 1998 Ultima Online demo server
#3Re: Reverse-engineering the 1998 Ultima Online demo server
#4I've been working on my own MFC C++ decompilation project. It's insane how useful LLMs are for this.
Re: Reverse-engineering the 1998 Ultima Online demo server
#5Re: Reverse-engineering the 1998 Ultima Online demo server
#6got into it with Sphere (51 and 55) if my memory doesn't trick me.
was there ever a working port of the client for OSX ? would love to revamp it.
Re: Reverse-engineering the 1998 Ultima Online demo server
#7Re: Reverse-engineering the 1998 Ultima Online demo server
#8The UO emulator scene got me into network programming. I've never seen an online game capture so many ancillary/emergent/accidental gameplay mechanics as well as this, somehow all the 3d MMOs seemed to downgrade a lot of the interesting economics, building, exploring that UO delivered. PvP and quest type stuff is probably a lot better in other games but it was still compelling and you could realistically play solo or…
Re: Reverse-engineering the 1998 Ultima Online demo server
#9Recently, I've enjoyed scripting for the TazUO game client in Python; it's a slightly older version of Python 3, but still far ahead of scripting in Razor or SteamUO. If you're looking for a quiet single-player shard to play around with, I've enjoyed Memento.
Re: Reverse-engineering the 1998 Ultima Online demo server
#10I liked the old Ultima saga, in particular from 5 to 7. Ultima 8 ... I did not hate it, but they killed off the old concept. Perhaps the old genre was meant to die anyway, but it was such a big difference from 7 to 8. While 7 is often the most praised variant, I particularly hated combat; it was much easier in Ultima 6. Either way it was specific for the 1990s era for the most part, which was pretty nice. (Ok - just looked up ... Ultima 1 to 5 actually was in the 1980s era; I thought it wasn't quite that old. Ultima 6 was released in 1990.)