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Roblox shares plummet 18% as child safety measures weigh on bookings

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Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#4

Funny how the world abruptly decided kids shouldn't have social interactions online right as AI chatbots took off.

I wouldn't connect those things too closely, nor to the broader legislative efforts to ban pornography and monitor everyone's messages. Roblox has been a special hell of predatory interactions for a very long time now, and the walls may finally be coming down...

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#5

Good. I am curious why does Roblox even exist? This shouldn’t even be a business, let alone a public company. I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

> I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

Valve is a very interesting example to use here, I don't think of them as a game company anymore. They run Steam but I can't remember the last game they actually released?

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#6

Funny how the world abruptly decided kids shouldn't have social interactions online right as AI chatbots took off.

I wouldn't connect those things too closely, nor to the broader legislative efforts to ban pornography and monitor everyone's messages. Roblox has been a special hell of predatory interactions for a very long time now, and the walls may finally be coming down...

This is far more reaching than just Roblox, essentially all forms of online access where kids ("kids" most often being defined 15 and under) can hangout and communicate are rapidly being restricted. Facebook, instagram, tiktok, snapchat, whatsapp, discord, roblox, fortnite, steam, etc.

Obviously some companies have sketchier pasts and are feeling the pressure more, but this is a very broad trend of restricting online access and communication.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#7
Investors are hilarious. What’s better: more investment in child safety measures so that a company remains a long term product that parents allow their children on, or no safety measures to increase profit so that parents stop letting their kids be on the platform, thereby killing long term viability of the product?

Quarterly thinking is the bane of the health of corporate America.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#8

Good. I am curious why does Roblox even exist? This shouldn’t even be a business, let alone a public company. I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

> I wish games can just stay games like Valve does and not grow and grow and grow into public companies. Valve is a very interesting example to use here, I don't think of them as a game company anymore. They run Steam but I can't remember the last game they actually released?

Half life alyx and their push for openVR has made a big impact in that part of the gaming world.

But yeah, their games are just as filled with lootbox, crates, skin garbage as other low effort money grabs; saving grace being its all cosmetics only (and they’re private about their financials).

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#9

Investors are hilarious. What’s better: more investment in child safety measures so that a company remains a long term product that parents allow their children on, or no safety measures to increase profit so that parents stop letting their kids be on the platform, thereby killing long term viability of the product? Quarterly thinking is the bane of the health of corporate America.

It's not even quarterly thinking, it's castles in the sky speculation about what the market thinks the market will react to.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#10

Investors are hilarious. What’s better: more investment in child safety measures so that a company remains a long term product that parents allow their children on, or no safety measures to increase profit so that parents stop letting their kids be on the platform, thereby killing long term viability of the product? Quarterly thinking is the bane of the health of corporate America.

Possible that there aren't measures that will actually achieve long-term safety while maintaining a highly popular platform?
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