A playable DOOM MCP app
chrisnager.com
A playable DOOM MCP app
1–10 of 34 posts
Re: A playable DOOM MCP app
#2simply great!
Re: A playable DOOM MCP app
#3Love it! MCP apps is still new and under-utilised and we need to understand it's boundaries and compatibility.
Re: A playable DOOM MCP app
#4I read this and I did not understand it. An MCP is synthesizing DOOM frames from a training set? What is this doing
Re: A playable DOOM MCP app
#5Snake and DOOM were two of our early tests (for filter functions and MCP) when we stood up Open WebUI for internal chat/agent use. Sometimes games are the best way to limit-test new tech.
Re: A playable DOOM MCP app
#6Best capability test there is
Re: A playable DOOM MCP app
#7Great work. I wonder what the future "can it run doom ?" Will it be: Can it run AGI on a new quantum processor/ robot / bio-engineered cell. Or will it be Doom all the way down...
Re: A playable DOOM MCP app
#8Snake and DOOM were two of our early tests (for filter functions and MCP) when we stood up Open WebUI for internal chat/agent use. Sometimes games are the best way to limit-test new tech.
That’s awesome. Yes!
Re: A playable DOOM MCP app
#9Cool, but yes you can render whatever you want as long as you register an MCP resource and use it as part of a tool call. It is just html in an iframe.
Re: A playable DOOM MCP app
#10I read this and I did not understand it. An MCP is synthesizing DOOM frames from a training set? What is this doing
its basically an iframe embedding doom on a remote webpage