Live data from Hacker News

Bring Your Agent to Teams

microsoft.github.io

1–10 of 89 posts

Re: Bring Your Agent to Teams

#3
post #2

If only it could fix the lag with Mac screen sharing in Teams.

When I were a nipper lag/latency over 30ms was considered a bit crap for voice unless satellite links were involved. That's for circuit switched networks. Human conversation works best with a sub 25ms latency and you will start to notice lag at 30ms.

Nowadays with all our massively more powerful links (Gb vs Kb) but packet switched, we often end up resorting to a form of half duplex radio protocol. That's just voice, let alone video.

That's what you get when you abrogate your comms to a hyper scaler that will never scale to the point of what you would like because it will damage profits upstream.

Whilst your end will be a phone or laptop or whatever - with gobs of capacity, the hyper scaler bit will be woefully under powered for your call but just enough to keep comms going and your subscription dumping cash into the coffers.

You end up re-inventing how to talk to someone over a satellite link in the 1970-80s ... in 2026! I (UK, 55 y/o) can clearly remember my parents telling me how to talk to great aunt Maye in Australia on the blower. Nowadays we have the internet to packet switch instead of circuit switch which is generally capable of ~10-50ms latency nearly anywhere, where mostly copper is involved. However call quality seems to be shit!

Re: Bring Your Agent to Teams

#9
post #8

How many levels of agents are here. Agents riding code by agents in a system driven by agents vibed by one lonely engineer in Redmond?

Introducing Microsoft Teams Turducken 2026 (Enterprise AI Agent Edition) now with 17 layers

https://www.npr.org/sections/thesalt/2014/11/21/365509503/th...

Re: Bring Your Agent to Teams

#10
post #3
post #2

If only it could fix the lag with Mac screen sharing in Teams.

When I were a nipper lag/latency over 30ms was considered a bit crap for voice unless satellite links were involved. That's for circuit switched networks. Human conversation works best with a sub 25ms latency and you will start to notice lag at 30ms. Nowadays with all our massively more powerful links (Gb vs Kb) but packet switched, we often end up resorting to a form of half duplex radio protocol. That's just voice,…

PCMU and PCMA voice frames are 20ms or 40ms, and no one is running with no jitter buffer, so your 30ms number doesn't make sense.

Even circuit switched networks are not often below 30ms, to hit that you'd need to make a local phone call on a fully analog circuit.

Post reply on HN