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'Backrooms' and the Rise of the Institutional Gothic

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Re: 'Backrooms' and the Rise of the Institutional Gothic

#3
> But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century. What might our strange office spaces look like to the humans of the 2100s? What might they eventually look like to Gen Z and Gen Alpha, who may only know these environments through the ominous “Backrooms” or the goofy hijinks of “The Office”?

Re: 'Backrooms' and the Rise of the Institutional Gothic

#4
post #3

> But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century. What might our strange office spaces look like to the humans of the 2100s? What might they eventually look like to Gen Z and Gen Alpha, who may only know these environments through the ominous “…

Are dungeons just medieval backrooms?

Re: 'Backrooms' and the Rise of the Institutional Gothic

#5
post #4
post #3

> But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century. What might our strange office spaces look like to the humans of the 2100s? What might they eventually look like to Gen Z and Gen Alpha, who may only know these environments through the ominous “…

Are dungeons just medieval backrooms?

Not sure if you're asking honestly or just going for comedy but, no.

"Backrooms" are liminal spaces that exist outside the geometry of our world. It comes from video games, where if you enabled developer modes to let you pass through the normal level geometry, sometimes you'd find leftover/unused rooms and hallways that players cannot normally access.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#8
I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one.

I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy.

The illusion of infinitely twisting, identical corridors simply doesn’t hold up when you’re actually in a space like this, but only works if you’ve only ever seen these kinds of spaces from a still photograph on the internet (which is why the audience for this sort of thing is too young to have ever experienced it themselves).

Yes, it looks exactly like the stifling, sprawling suburban office complex I once worked in, but then I also remember the feeling of walking out the exit into a beautiful spring day.

For me, the feeling these “back rooms” evokes is more akin to being in school waiting for the bell to ring so you can go outside and play.

It’s strange when your own mundane experiences are fodder for a new generation’s horror fiction. Sort of takes the bite away from it.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#9

The Backrooms have always reminded me of House of Leaves and the Navidson Record within specifically. (I think maybe that's a deliberate influence in the lore?) So I like how the movie's plot seems to be similar as well.

I think there's a bit of a convergent evolution

House Of Leaves is similiar to Backrooms in a way - they represent the same kinds of horror but it's more like how Weird Fiction converged and inspired in the same way. There's a level of early slenderman there as well (in terms of a lot of the early slenderman horror being more about the horror of dreaming this entity into the real)

I'd argue SCP Foundation is probably one of the main initial examples of internet occult, the Backrooms have more in common with a few SCPs.

To go wider there's probably a convergent horror - It's the classic aspect of horror stories of the age represent subliminal fears of the age (e.g, bloodsucking vampires mean very different things across the past thousand years). I think liminal horror is a representation of a lot of our fears, so multiple different effective horrors have converged on these feelings of discomfort with spaces.

I'm not really smart enough to know what it means - probably something about modern society dissassociating people from the space, but don't know much more.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#10
post #8

I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one. I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy. The illusion of infinitely twisting, identical corridors simply doesn’t hold up when you’re actually in a space like this, but only works…

I interned at a few places like this when I was younger, and in my current role I used to visit a fair number customer sites like these. I agree, it was less creepy than it was oppressive. I think the kids might call it an NPC vibe you just got. Definitely an urge to want to get out as soon as possible to get some fresh air and natural light.
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