Fast and Gorgeous Erosion Filter
blog.runevision.com
Fast and Gorgeous Erosion Filter
1–10 of 25 posts
Re: Fast and Gorgeous Erosion Filter
#2Re: Fast and Gorgeous Erosion Filter
#3The blog post and the companion video (and shader source code) explain an erosion technique which emulates gorgeous branching gullies and ridges without simulation, while still allowing every point to be evaluated in isolation, which means it’s fast, GPU-friendly, and trivial to generate in chunks.
Re: Fast and Gorgeous Erosion Filter
#4Re: Fast and Gorgeous Erosion Filter
#5The blog post and the companion video (and shader source code) explain an erosion technique which emulates gorgeous branching gullies and ridges without simulation, while still allowing every point to be evaluated in isolation, which means it’s fast, GPU-friendly, and trivial to generate in chunks.
Re: Fast and Gorgeous Erosion Filter
#6Click and drag your mouse around the preview to see how fast it runs
Re: Fast and Gorgeous Erosion Filter
#7Re: Fast and Gorgeous Erosion Filter
#8Re: Fast and Gorgeous Erosion Filter
#9Re: Fast and Gorgeous Erosion Filter
#10Without simulating erosion you're not going to get a faithful recreation of any particular geological history, but you could get something that looked consistent by virtue of being consistent with the statistics of that topography.