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OsmAnd’s Faster Offline Navigation (2025)

osmand.net

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Re: OsmAnd’s Faster Offline Navigation (2025)

#4

Did they add any form of functional nautical navigation? It always jumps to the nearest road on LAND. The feature should be removed if it doesn't work.

I've had the nautical navigation work fine when canoeing on rivers and streams where you're following linear features on the map. What it lacks is the ability to plot a sensible course across a polygon of open water.

Re: OsmAnd’s Faster Offline Navigation (2025)

#5

Did they add any form of functional nautical navigation? It always jumps to the nearest road on LAND. The feature should be removed if it doesn't work.

Any chance the profile you were using had the "snap to nearest road" option turned on? If that option was on for the profile then that would be why it jumped to the nearest road.

Re: OsmAnd’s Faster Offline Navigation (2025)

#6
At this point I prefer OsmAnd navigation over Google maps.

Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit.

OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.

Re: OsmAnd’s Faster Offline Navigation (2025)

#7
post #6

At this point I prefer OsmAnd navigation over Google maps. Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit. OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.

If you lower max speed for your chosen transportation method osmand will alter your routing very significantly

Re: OsmAnd’s Faster Offline Navigation (2025)

#8
post #6

At this point I prefer OsmAnd navigation over Google maps. Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit. OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.

I use osmand for privacy but I think it just emphasises main roads. In Melbourne it always suggests turning off cemetery road west because it doesn't know it's congested and will get me stuck for 20 minutes. And there are some missing slip roads. And navigation constantly fails to start. I wonder, how difficult is it to make minor edits to the map data?

Re: OsmAnd’s Faster Offline Navigation (2025)

#9
post #6

At this point I prefer OsmAnd navigation over Google maps. Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit. OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.

If you lower max speed for your chosen transportation method osmand will alter your routing very significantly

I mean, sure? But I don't do that. For city driving OsmAnd makes a sensible route which sticks to main roads whereas Google Maps was getting so bad me and my wife stopped using it because it's choices were bafflingly weird, and would do things like "make 8 turns down residential streets, then obviously make a turn across the busy 4 lane main road you could've already been driving on".

Google Maps for whatever reason routes like a residential street and turn can be negotiated at exactly the speed limit the whole way through.

Re: OsmAnd’s Faster Offline Navigation (2025)

#10
post #8
post #6

At this point I prefer OsmAnd navigation over Google maps. Maps reliably does stupid things like route through winding residential streets because it thinks that's faster and can obviously be done at the full posted speed limit. OsmAnd on the other hand builds routes I would build: get on the main road and get close, then get to the destination.

I use osmand for privacy but I think it just emphasises main roads. In Melbourne it always suggests turning off cemetery road west because it doesn't know it's congested and will get me stuck for 20 minutes. And there are some missing slip roads. And navigation constantly fails to start. I wonder, how difficult is it to make minor edits to the map data?

It's just OpenStreetMap, see https://wiki.openstreetmap.org/wiki/How_to_contribute
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