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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

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Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#2
I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#3

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

FreeCiv covers civ 1 and 2 more or less.

Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#4

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#5

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

> with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been

Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#7
Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours.

I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually is tedious, and the built-in Automate feature is really bad.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#8

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.

3 is still my favourite of the series. 5 was good too, but 3 overall feels complete and had great graphics.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#9

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

Is 3 the one with forced retirement?
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