We (As a Society) Peaked in the 90s
chris.pagecord.com
We (As a Society) Peaked in the 90s
1–10 of 131 posts
Re: We (As a Society) Peaked in the 90s
#2Want to throw some of my knowledge of digital music, as you called it out specifically.
In the late 90s most digitally arranged music production was relegated to trackers (think Amiga trackers) and sequencing samples and loops, because the storage simply didn't exist.
Then that would be committed to tape, sometimes on a 4-track, sometimes on studio-quality tape, sometimes on ADAT.
Fully digital music production like we have now was out of reach for most people until roughly the early-to-mid 2000s, when you see an explosion of people, even in local music scenes, quantizing drum parts and using virtual instruments (usually VST) that would normally require tens or even hundreds of thousands in hardware.
Re: We (As a Society) Peaked in the 90s
#3Re: We (As a Society) Peaked in the 90s
#4Re: We (As a Society) Peaked in the 90s
#5The author is in their forties or fifties. They’re forgetting one important thing; they were young and the world was in front of them.
Everything else is post hoc rationalization
I'm jealous of my kids since they are so much better off in every way
Re: We (As a Society) Peaked in the 90s
#6The author is in their forties or fifties. They’re forgetting one important thing; they were young and the world was in front of them.
Re: We (As a Society) Peaked in the 90s
#71. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
3. Anything invented after you're thirty-five is against the natural order of things.
Re: We (As a Society) Peaked in the 90s
#8Re: We (As a Society) Peaked in the 90s
#9This was, and is, a personal choice.
You can call me a judas goat if you want for spending my whole life building the things I would not use, but that is the nature of the game.