The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
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Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#2But the geometry that could be created was stunning - from courtyards to cathedrals, levels allowed clever use of light and shadow.
Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#3Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#4If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute for dedicated graphics hardware.
Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#5Never played Thief, but I logged a lot of hours in Unreal, 1998. I was (and still am) amazed at how full-featured the software renderer was. I always wished I could peek at the code behind it. If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute…
Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#6Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#7Never played Thief, but I logged a lot of hours in Unreal, 1998. I was (and still am) amazed at how full-featured the software renderer was. I always wished I could peek at the code behind it. If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute…
Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#8Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#9Never played Thief, but I logged a lot of hours in Unreal, 1998. I was (and still am) amazed at how full-featured the software renderer was. I always wished I could peek at the code behind it. If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute…
Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
#10People talk about the graphics, but it was the crescendo and decrescendo of guard sounds/singing/footsteps in Thief that made it one of the most immersive games I’ve ever played.