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Performance Hints

abseil.io

1–10 of 46 posts

Re: Performance Hints

#2
This formatting is more intuitive to me.

  L1 cache reference                   2,000,000,000 ops/sec
  L2 cache reference                   333,333,333 ops/sec
  Branch mispredict                    200,000,000 ops/sec
  Mutex lock/unlock (uncontended)      66,666,667 ops/sec
  Main memory reference                20,000,000 ops/sec
  Compress 1K bytes with Snappy        1,000,000 ops/sec
  Read 4KB from SSD                    50,000 ops/sec
  Round trip within same datacenter    20,000 ops/sec
  Read 1MB sequentially from memory    15,625 ops/sec
  Read 1MB over 100 Gbps network       10,000 ops/sec
  Read 1MB from SSD                    1,000 ops/sec
  Disk seek                            200 ops/sec
  Read 1MB sequentially from disk      100 ops/sec
  Send packet CA->Netherlands->CA      7 ops/sec

Re: Performance Hints

#3
Some of this can be reduced to a trivial form, which is to say practiced in reality on a reasonable scale, by getting your hands on a microcontroller. Not RTOS or Linux or any of that, but just a microcontroller without an OS, and learning it and learning its internal fetching architecture and getting comfortable with timings, and seeing how the latency numbers go up when you introduce external memory such as SD Cards and the like. Knowing to read the assembly printout and see how the instruction cycles add up in the pipeline is also good, because at least you know what is happening. It will then make it much easier to apply the same careful mentality to this which is ultimately what this whole optimization game is about - optimizing where time is spent with what data. Otherwise, someone telling you so-and-so takes nanoseconds or microseconds will be alien to you because you wouldn’t normally be exposed to an environment where you regularly count in clock cycles. So consider this a learning opportunity.

Re: Performance Hints

#4
post #3

Some of this can be reduced to a trivial form, which is to say practiced in reality on a reasonable scale, by getting your hands on a microcontroller. Not RTOS or Linux or any of that, but just a microcontroller without an OS, and learning it and learning its internal fetching architecture and getting comfortable with timings, and seeing how the latency numbers go up when you introduce external memory such as SD Card…

Just be careful not to blindly apply the same techniques to a mobile or desktop class CPU or above.

A lot of code can be pessimized by golfing instruction counts, hurting instruction-level parallelism and microcode optimizations by introducing false data dependencies.

Compilers outperform humans here almost all the time.

Re: Performance Hints

#5
post #2

This formatting is more intuitive to me. L1 cache reference 2,000,000,000 ops/sec L2 cache reference 333,333,333 ops/sec Branch mispredict 200,000,000 ops/sec Mutex lock/unlock (uncontended) 66,666,667 ops/sec Main memory reference 20,000,000 ops/sec Compress 1K bytes with Snappy 1,000,000 ops/sec Read 4KB from SSD 50,000 ops/sec Round trip within same datacenter 20,000 ops/sec Read 1MB sequentially from memory 15,62…

The reason why that formatting is not used is because it’s not useful nor true. The table in the article is far more relevant to the person optimizing things. How many of those I can hypothetically execute per second is a data point for the marketing team. Everyone else is beholden to real world data sets and data reads and fetches that are widely distributed in terms of timing.

Re: Performance Hints

#6
post #4
post #3

Some of this can be reduced to a trivial form, which is to say practiced in reality on a reasonable scale, by getting your hands on a microcontroller. Not RTOS or Linux or any of that, but just a microcontroller without an OS, and learning it and learning its internal fetching architecture and getting comfortable with timings, and seeing how the latency numbers go up when you introduce external memory such as SD Card…

Just be careful not to blindly apply the same techniques to a mobile or desktop class CPU or above. A lot of code can be pessimized by golfing instruction counts, hurting instruction-level parallelism and microcode optimizations by introducing false data dependencies. Compilers outperform humans here almost all the time.

It is not about outperforming the compiler - it’s about being comfortable with measuring where your clock cycles are spent, and for that you first need to be comfortable with clock cycle scale of timing. You’re not expected to rewrite the program in assembly. But you should have a general idea given an instruction what its execution entails, and where the data is actually coming from. A read from different busses means different timings.

Compilers make mistakes too and they can output very erroneous code. But that’s a different topic.

Re: Performance Hints

#7
post #2

This formatting is more intuitive to me. L1 cache reference 2,000,000,000 ops/sec L2 cache reference 333,333,333 ops/sec Branch mispredict 200,000,000 ops/sec Mutex lock/unlock (uncontended) 66,666,667 ops/sec Main memory reference 20,000,000 ops/sec Compress 1K bytes with Snappy 1,000,000 ops/sec Read 4KB from SSD 50,000 ops/sec Round trip within same datacenter 20,000 ops/sec Read 1MB sequentially from memory 15,62…

Your version only describes what happens if you do the operations serially, though. For example, a consumer SSD can do a million (or more) operations in a second not 50K, and you can send a lot more than 7 total packets between CA and the Netherlands in a second, but to do either of those you need to take advantage of parallelism.

If the reciprocal numbers are more intuitive for you you can still say an L1 cache reference takes 1/2,000,000,000 sec. It's "ops/sec" that makes it look like it's a throughput.

An interesting thing about the latency numbers is they mostly don't vary with scale, whereas something like the total throughput with your SSD or the Internet depends on the size of your storage or network setups, respectively. And aggregate CPU throughput varies with core count, for example.

I do think it's still interesting to think about throughputs (and other things like capacities) of a "reference deployment": that can affect architectural things like "can I do this in RAM?", "can I do this on one box?", "what optimizations do I need to fix potential bottlenecks in XYZ?", "is resource X or Y scarcer?" and so on. That was kind of done in "The Datacenter as a Computer" (https://pages.cs.wisc.edu/~shivaram/cs744-readings/dc-comput... and https://books.google.com/books?id=Td51DwAAQBAJ&pg=PA72#v=one... ) with a machine, rack, and cluster as the units. That diagram is about the storage hierarchy and doesn't mention compute, and a lot has improved since 2018, but an expanded table like that is still seems like an interesting tool for engineering a system.

Re: Performance Hints

#8
post #5
post #2

This formatting is more intuitive to me. L1 cache reference 2,000,000,000 ops/sec L2 cache reference 333,333,333 ops/sec Branch mispredict 200,000,000 ops/sec Mutex lock/unlock (uncontended) 66,666,667 ops/sec Main memory reference 20,000,000 ops/sec Compress 1K bytes with Snappy 1,000,000 ops/sec Read 4KB from SSD 50,000 ops/sec Round trip within same datacenter 20,000 ops/sec Read 1MB sequentially from memory 15,62…

The reason why that formatting is not used is because it’s not useful nor true. The table in the article is far more relevant to the person optimizing things. How many of those I can hypothetically execute per second is a data point for the marketing team. Everyone else is beholden to real world data sets and data reads and fetches that are widely distributed in terms of timing.

[deleted]

Re: Performance Hints

#10
post #2

This formatting is more intuitive to me. L1 cache reference 2,000,000,000 ops/sec L2 cache reference 333,333,333 ops/sec Branch mispredict 200,000,000 ops/sec Mutex lock/unlock (uncontended) 66,666,667 ops/sec Main memory reference 20,000,000 ops/sec Compress 1K bytes with Snappy 1,000,000 ops/sec Read 4KB from SSD 50,000 ops/sec Round trip within same datacenter 20,000 ops/sec Read 1MB sequentially from memory 15,62…

I prefer a different encoding: cycles/op

Both ops/sec and sec/op vary on clock rate, and clock rate varies across machines, and along the execution time of your program.

AFAIK, Cycles (a la _rdtsc) is as close as you can get to a stable performance measurement for an operation. You can compare it on chips with different clock rates and architectures, and derive meaningful insight. The same cannot be said for op/sec or sec/op.

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