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Ask HN: Is building a calm, non-gamified learning app a mistake?

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Ask HN: Is building a calm, non-gamified learning app a mistake?

#1
I’ve been working on a small language learning app as a solo developer.

I intentionally avoided gamification, streaks, subscriptions, and engagement tricks. The goal was calm learning — fewer distractions, more focus.

I’m starting to wonder if this approach is fundamentally at odds with today’s market.

For those who’ve built or used learning tools: – Does “calm” resonate, or is it too niche? – What trade-offs have you seen when avoiding gamification?

Not here to promote — genuinely looking for perspective.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#3
No experience in the field, other than 2048, so take this with a grain of salt.

In my opinion it’s about your ethical stance and who your target audience is, and whether you’re trying to make a ton of money or just enough to survive. You’re obviously going to fight an uphill battle if you don’t employ any such (predatory?) marketing tactics. However, you could position yourself as explicitly standing against those and that might attract a smaller but loyal user base.

If you’re lucky, and build something good, and people talk about it, you might find that you’ll get users regardless. However, at the end of the day, what matters is whether you can keep the lights on, so you may have to relax some of your stances and rules or find ways to market your product that don’t fall into the categories you’ve described.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#4
I'm working on a project in a very similar space, and we decided to add gamification. We don't want to harass our users or annoy them into using the app, and therefore our notifications will be easily manageable. But we believe that gamification is very helpful for encouraging users to learn consistently, and so we will include it. But at the same time, we are putting a lot of intention into it not being a distraction (both within the app, and outside it).

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#7
I think streaks are a good thing (consistency) if you push the user to look at them in aggregate (ala the Github green checkbox) not in terms of punishment for missing a day (aka a single number).

I like how Anki does it for example.

Also, guide the user to find a non-burnout rate. It is easy to set yourself up for destruction with learning apps and I like how Anki told me "slow down Cowboy" in terms of the new card rate because I hadn't worked out that going too fast on this would result in an avalanche in two weeks in terms of review cards.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#8
I'd love an app like this. I usually go through my Anki deck in bed before sleep and in the morning and am always on the lookout for other language learning methods. Being in bed, I don't want anything too gamified or exciting during that time. Just some calm/chill practice before I sleep.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#9

Could we say that Anki is a non-gamified app for learning?

Anki is complicated to the point of being intimidating. Even just the card/note split is quite confusing—I built another app to drill me on decks backwards and forwards because I found this so confusing.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#10
I'll give you one example, and you can decide for yourself.

Mid of this year, I accidentally found out about a great independent language learning app [1]. It clicked for me. It was no bullshit, no gamification, and no distraction. I used it for one or two months, 700 hours in total. I can attribute to it some progress in learning my target language.

Then I went on vacation for a few weeks and completely forgot about it. Today I tried to find it again, but since I forgot its name, I couldn't find it easily. Normally, I would search my inbox, but there was not a single mail from it. When I found it, I learned it improved quite a bit and added a way to support the app through subscriptions.

Now, if it had some promotions or gamification built-in, I would be reminded of its existence and would most probably have been using it at least 700 more hours until today, and maybe even subscribed to it. And it would bring me closer to reaching the learning goal in my target language.

TL;DR: Yes, some gamification or nagging is necessary. But don't overdo it.

[1] https://morpheem.org/

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