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Codex, Opus, Gemini try to build Counter Strike

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Re: Codex, Opus, Gemini try to build Counter Strike

#2
Wow, that makes me want to check it out more thoroughly (if I had the time)

I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around.

Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a lower tier Counter-Strike wouldn't be doable. I'd play it if it were the quake style old-graphics version of CS that allowed for skill gaps.

Great article, love the nostalgic feeling.

Re: Codex, Opus, Gemini try to build Counter Strike

#3
post #2

Wow, that makes me want to check it out more thoroughly (if I had the time) I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around. Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a low…

Thank you for the kind words : )

Re: Codex, Opus, Gemini try to build Counter Strike

#8
I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it:

  // wavelength of used primaries, according to preetham
  const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
  // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
  // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
Who's Preetham? Probably one of the copyright holders on this code.

Re: Codex, Opus, Gemini try to build Counter Strike

#9
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

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Re: Codex, Opus, Gemini try to build Counter Strike

#10
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

No. A J Preetham: https://www.researchgate.net/publication/220720443_A_Practic...
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