Live data from Hacker News

A time-travelling door bug in Half Life 2

mastodon.gamedev.place

1–10 of 88 posts

Re: A time-travelling door bug in Half Life 2

#2
It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).

Re: A time-travelling door bug in Half Life 2

#3

It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).

I think the only visible effect from that was the Engineer's metal, giving +40 or +41 from a small box, depending on the server platform (all classes technically do have metal, but the others can't use it).

It was always fun to play on a new server and check what OS it was running that way, too. :-)

Re: A time-travelling door bug in Half Life 2

#5
post #4

Meta: I'm going to make a Twitter clone that bans you if you use it as a multi-paragraph blogging platform... god damn !#@#%!!!.

I'll make one that's the opposite (your post must be at least two paragraphs and an LLM is going to judge your text to make sure it's not lorum Ipsum) if you'll help me get users.

Re: A time-travelling door bug in Half Life 2

#6
Wait, so is that "beta" of Half Life 2 VR a thing I can play? If it is, how did I not know about this, and if not... why not?

I'd also love to play Portal, actually. They say it makes you sick, but to my knowledge I'm immune from VR motion sickness, so worth a try...

Re: A time-travelling door bug in Half Life 2

#7
post #4

Meta: I'm going to make a Twitter clone that bans you if you use it as a multi-paragraph blogging platform... god damn !#@#%!!!.

Do you actively want the linked thread to not exist? Because not having this posting option does not mean it would appear anywhere else.

Re: A time-travelling door bug in Half Life 2

#8

Wait, so is that "beta" of Half Life 2 VR a thing I can play? If it is, how did I not know about this, and if not... why not? I'd also love to play Portal, actually. They say it makes you sick, but to my knowledge I'm immune from VR motion sickness, so worth a try...

I don’t know about the beta, but there’s an excellent HL2 VR conversion mod you can play today. It feels just right and got me to play HL2 again after all these years.

Re: A time-travelling door bug in Half Life 2

#9
post #3

It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).

I think the only visible effect from that was the Engineer's metal, giving +40 or +41 from a small box, depending on the server platform (all classes technically do have metal, but the others can't use it). It was always fun to play on a new server and check what OS it was running that way, too. :-)

And IIRC ammo for heavy and health for soldier!
Post reply on HN