High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
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Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#2Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#3Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#4Also checkout blaze: https://gasiulis.name/parallel-rasterization-on-cpu/
Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#5Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#6Side question. Is there some kind of benchmark to test the correctness of renderers?
Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#7Side question. Is there some kind of benchmark to test the correctness of renderers?
For realtime rendering a common thing to do is to benchmark against a known-good offline renderer (e.g. Arnold, Octane)
Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#8Side question. Is there some kind of benchmark to test the correctness of renderers?
Correctness of what exactly? It's a "render" of reality-like environment, so all of them make some tradeoff somewhere, and won't be 100% "correct" at least compared to reality :)
Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#9Side question. Is there some kind of benchmark to test the correctness of renderers?
Correctness of what exactly? It's a "render" of reality-like environment, so all of them make some tradeoff somewhere, and won't be 100% "correct" at least compared to reality :)
There are also things like interpretting (conflating) coverage as alpha for analytical antialiasing methods, which lead to visible hairline cracks.
Re: High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
#10[0] https://blog.chromium.org/2025/07/introducing-skia-graphite-...