The story of X-Copy on the Amiga
spillhistorie.no
The story of X-Copy on the Amiga
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Re: The story of X-Copy on the Amiga
#2Re: The story of X-Copy on the Amiga
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#5An interesting feature of getting old is when you see something you haven't in 30+ years and it suddenly snaps into focus. X-Copy was invaluable.
Re: The story of X-Copy on the Amiga
#6Albeit it sort of worked for the kidlets on their lo-rez screens, demoscene- and/or game-style visual aesthetics were (and often still are) a bad choice for good application UI design. But that's of course mostly just preference talking.
Re: The story of X-Copy on the Amiga
#7Albeit it sort of worked for the kidlets on their lo-rez screens, demoscene- and/or game-style visual aesthetics were (and often still are) a bad choice for good application UI design. But that's of course mostly just preference talking.
Back then (no Internet for most and scarce documentation) learning proper coding wasn't easy; I recall when a good number of games, demos and some utilities too stopped working because programmers ignored or simply didn't know the guidelines (RKM books were costly for demoscene kids) and used address registers to store data. The plain 68000 CPU had internal 32 bit address registers, but physical address bus was 24 bi…
Re: The story of X-Copy on the Amiga
#8Albeit it sort of worked for the kidlets on their lo-rez screens, demoscene- and/or game-style visual aesthetics were (and often still are) a bad choice for good application UI design. But that's of course mostly just preference talking.
Re: The story of X-Copy on the Amiga
#9"Cachet created the word «usability» for that, meaning «start it and be able to use it right away.»"
Re: The story of X-Copy on the Amiga
#10Back in the 1980's even regular computer stores used to sell pirated software.