Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
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Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#2Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#3Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#4This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#5Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#6Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#7This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.
They've taken action against things in the past, but they're not Nintendo. I'd be shocked if they did much about this particular effort.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#8This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#9Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#10This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.
This project has been going on for over 25 years. It used a Sonic Doom wad I made in the 90s as a starting point. If Sega really objected to it, they would have dropped the hammer by now.