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Skeuomorphism

skeu.it

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Re: Skeuomorphism

#5
My designer friend and I are laughing so hard at this that we're crying.

In all seriousness, this is the perfect tool for showing people how skeumorphism can be taken too far. I actually like many of these designs, but the point is that the metaphors don't actually help, and sometimes only add to the confusion. (Denim weather app? Pea coat button loops for on/off switches?)

Re: Skeuomorphism

#6

See to me, some of these examples aren't skeuomorphic. This for example, I've never seen a leather item in meat-space with aluminum buttons. Or a big platic/glass button. http://skeu.it/post/29492973628/in-space-no-one-can-see-you-...

I think that's part of the point here. The visual metaphor of leather doesn't make much sense, and is only there as an ornament because it (apparently) looks attractive. Why include the leather at all, if it's not a helpful metaphor for using the product?

Re: Skeuomorphism

#7
So skeuomorphism is now anything besides Windows Phone style "pure digital"? Shiny = glass, black texture = leather, blue texture = denim, etc? That's going to be really, really boring.

I don't know why texture is such a bad thing. Of course you can overdo it like anything, but personally I prefer Reeder with a light paper-pulp backing texture instead of a plain light peach background.

For example, what is so bad about this?

http://skeu.it/image/24908403424

It almost feels like people are calling it skeuomorphic so that's how they expect the developer to feel about it. I don't think regular people look at these as real world metaphors, expecting them to function as they do in real life. That feels to me like a theoretical user posed by developers that doesn't actually exist.

In reality, people see it for what it is. Design flair. Whether or not it's unnecessary or helps the user with the app is missing the point entirely. Design that's pleasing to the eye shouldn't get in the way and cause problems, but it doesn't have to accelerate your use of the service to be positive overall.

Aero Glass is a great example. It gets mixed opinions, but I think we can all agree that it's far better than Luna and IE actually looks pretty great with it. There is no skeuomorphic benefit to having glass everywhere. It's simply design flair. With that in mind, I still prefer it.

Re: Skeuomorphism

#8
post #6

See to me, some of these examples aren't skeuomorphic. This for example, I've never seen a leather item in meat-space with aluminum buttons. Or a big platic/glass button. http://skeu.it/post/29492973628/in-space-no-one-can-see-you-...

I think that's part of the point here. The visual metaphor of leather doesn't make much sense, and is only there as an ornament because it (apparently) looks attractive. Why include the leather at all, if it's not a helpful metaphor for using the product?

Devil's advocate: leather, or any skin for that matter, creates a distinctiveness to the app that serves as kind of a "key" to your mental model of how it works and what it's for.

That key can be used in various incarnations of your app's UI, on the web, across platforms, or even in system services (like notifications or Siri's sheets) to let the user quickly make the association with your app.

Re: Skeuomorphism

#9
post #6

See to me, some of these examples aren't skeuomorphic. This for example, I've never seen a leather item in meat-space with aluminum buttons. Or a big platic/glass button. http://skeu.it/post/29492973628/in-space-no-one-can-see-you-...

I think that's part of the point here. The visual metaphor of leather doesn't make much sense, and is only there as an ornament because it (apparently) looks attractive. Why include the leather at all, if it's not a helpful metaphor for using the product?

Design?

Some of these are actually pretty attractive and don't appear to interfere with the usage of the app. Others aren't so attractive and many more are hard to use.

Why is a texture automatically worse than a solid colored background?

Re: Skeuomorphism

#10
post #9
post #6

Earlier quoted context omitted.

I think that's part of the point here. The visual metaphor of leather doesn't make much sense, and is only there as an ornament because it (apparently) looks attractive. Why include the leather at all, if it's not a helpful metaphor for using the product?

Design? Some of these are actually pretty attractive and don't appear to interfere with the usage of the app. Others aren't so attractive and many more are hard to use. Why is a texture automatically worse than a solid colored background?

I wasn't arguing that texture is worse. When used appropriately, it's generally better than solid colors, both in terms of UX and just visual attractiveness.

But there is a certain category of textures that seem to come up most often on this site. Things like leather, denim, paper that perhaps remind users of rough, tactile, durable materials. These metaphors get a lot of use, especially on iOS, and I find that it's funny to call them out sometimes. Sure, it's attractive, but also perhaps a bit derivative.

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