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LunarEngine: An open source, Roblox-compatible game engine

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Re: LunarEngine: An open source, Roblox-compatible game engine

#5
post #4

Yeah but can I spend Robux on it? If not, pass. The whole problem is Robux isn't it? It's not like the engine is anything special.

Maybe the idea is that developers can release standalone versions of their Roblox games and escape the platform lock-in? Of course - whether their audience will come with them is a different question.

Re: LunarEngine: An open source, Roblox-compatible game engine

#6
Best wishes, this is really neat. I hope it won't get slaughtered by Roblox's legal team. A potential use-case might be to create a Linux-native client. The one used by most right now (Sober) is proprietary, after the previous (Vinegar) got shut down because of Linux haxxors.

Re: LunarEngine: An open source, Roblox-compatible game engine

#8
post #4

Yeah but can I spend Robux on it? If not, pass. The whole problem is Robux isn't it? It's not like the engine is anything special.

I haven't used them (and I despise Roblox) but my understanding is that the Roblox creation tools are actually pretty good.

Re: LunarEngine: An open source, Roblox-compatible game engine

#10
post #6

Best wishes, this is really neat. I hope it won't get slaughtered by Roblox's legal team. A potential use-case might be to create a Linux-native client. The one used by most right now (Sober) is proprietary, after the previous (Vinegar) got shut down because of Linux haxxors.

> I hope it won't get slaughtered by Roblox's legal team.

I'm not saying Roblox won't try, but this project strikes me as very obviously legal.

If legality was a spectrum, I'd rank this higher than VLC Media Player (patents) and way above an NES emulator. I suppose it'd be below Android, and Oracle did sue over Android.

(Disclaimer, I am not a lawyer, etc.)

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