Mirage 2 – Generative World Engine
demo.dynamicslab.ai
Mirage 2 – Generative World Engine
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Re: Mirage 2 – Generative World Engine
#2Re: Mirage 2 – Generative World Engine
#3The tech alone of being able to take prefabs and just prompt your way to a world is amazing. Now to get that in blender...
Re: Mirage 2 – Generative World Engine
#4I was mildly amused (but not especially surprised) to see that the "Hunter's Vale" initial image includes what's pretty clearly a partial Skyrim HUD compass at the top.
The interesting possibility is that all you may need for the setting of a future AAA game is just a small bit of the environment to nail down the art direction. Then you can dispense with the army of workers to place 3D models on the map in just the right arrangment to create a level. The AI model can extrapolate it all for you.
Clearly the days of fiddly level creation with a million inscrutable options and checkboxes in something like Unreal, or Unity, or Godot editors are numbered. You just say what you want and how you want to tweak it, and all those checkboxes and menus are disposable. As a bonus that's a huge barrier to entry torn down for amateur game makers.
Re: Mirage 2 – Generative World Engine
#5For those wanting to see it in action, the wait times are wildly inaccurate. Wait five or six minutes and you'll probably get through.
Re: Mirage 2 – Generative World Engine
#6Re: Mirage 2 – Generative World Engine
#7Hackers screenshot + file system context = Ideal navigation
Re: Mirage 2 – Generative World Engine
#8while I couldn't test it out (wait time 45min), I'm so insanely jealous. This would make one hell of an Inception style game. The tech alone of being able to take prefabs and just prompt your way to a world is amazing. Now to get that in blender...
Re: Mirage 2 – Generative World Engine
#9Re: Mirage 2 – Generative World Engine
#10Will be really cool when they are ready to handle traffic.