I was surprised by how simple an allocator is
tgmatos.github.io
I was surprised by how simple an allocator is
1–10 of 48 posts
Re: I was surprised by how simple an allocator is
#2[stub for offtopicness]
but it's just more blah-blah about ai :/
Re: I was surprised by how simple an allocator is
#3[stub for offtopicness]
lol, I read this as "alligators are monkeys with typewriters" and thought it would be a well interesting article but it's just more blah-blah about ai :/
Re: I was surprised by how simple an allocator is
#4[stub for offtopicness]
lol, I read this as "alligators are monkeys with typewriters" and thought it would be a well interesting article but it's just more blah-blah about ai :/
Re: I was surprised by how simple an allocator is
#5Re: I was surprised by how simple an allocator is
#6Though it's not clear to me that the article does a good job of establishing that this is actually true ("mimalloc is only a few thousand lines of code" doesn't pass the smell test).
Re: I was surprised by how simple an allocator is
#7in unity, you literally can't do burst compiled jobs efficiently unless you choose the right allocator. they expose `Temp`, `Persistent`, etc because GC isn't even an option when you're fighting for milliseconds per frame. no allocator choice = frame skips = shipped bugs.
in embedded, FreeRTOS gives you multiple heap implementations for a reason. sometimes you need fixed size pools, sometimes you care about fragmentation. malloc's out of the question. same in any real time firmware, safety critical or not.
infra world has been using arena allocators for years. folly's `Arena`, grpc's arena, even jemalloc has thread caching and slab style region reuse built in. this isn't academic. large scale systems hit allocation pressure that general purpose allocators can't tune for globally.
and rust's whole alloc abstraction : it's more about expressing ownership across lifetimes in memory sensitive codebases. `Bumpalo` isn't a premature optimization. it's what you reach for when you know the object graph layout and want to free it in one call. also safe by design. it's not even painful to use.
imo allocator choice is an interface decision. it shapes how the rest of your code handles memory lifetimes. once you start passing memory lifetimes as part of your type system or job model, the whole architecture shifts. this is way deeper than faster malloc
Re: I was surprised by how simple an allocator is
#8[stub for offtopicness]
Re: I was surprised by how simple an allocator is
#9This is difficult though in higher-level languages. Go tried and failed with arenas.
Re: I was surprised by how simple an allocator is
#10[stub for offtopicness]