RenderFormer: Neural rendering of triangle meshes with global illumination
microsoft.github.io
RenderFormer: Neural rendering of triangle meshes with global illumination
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Re: RenderFormer: Neural rendering of triangle meshes with global illumination
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#7Re: RenderFormer: Neural rendering of triangle meshes with global illumination
#8This could possibly enable higher quality instant render previews for 3D designers in web or native apps using on-device transformer models.
Note the timings above were on an A100 with an unoptimized PyTorch version of the model. Obviously the average user's GPU is much less powerful, and for 3D designers it might be still powerful enough to see significant speedups over traditional rendering. Or for a web-based system it could even connect to A100s on the backend and stream the images to the browser.
Limitations are that it's not fully accurate especially as scene complexity scales, e.g. with shadows of complex shapes (plus I imagine particles or strands), so the final renders will probably still be done traditionally to avoid any of the nasty visual artifacts common in many AI-generated images/videos today. But who knows, it might be "good enough" and bring enough of a speed increase to justify use by big animation studios who need to render full movie-length previews to use for music, story review, etc etc.
Re: RenderFormer: Neural rendering of triangle meshes with global illumination
#9Kinda pointless, when classic algorithms can achieve much better results on much cheaper hardware.
Here's something interesting from the conclusion of the paper:
"An interesting and promising direction for future work that leverages the inherent differentiability, would be to apply RenderFormer to inverse rendering applications."
That means generate a 3D scene from 2D images.
Re: RenderFormer: Neural rendering of triangle meshes with global illumination
#10Kinda pointless, when classic algorithms can achieve much better results on much cheaper hardware.
It's not pointless. This is research. Here's something interesting from the conclusion of the paper: "An interesting and promising direction for future work that leverages the inherent differentiability, would be to apply RenderFormer to inverse rendering applications." That means generate a 3D scene from 2D images.