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RPG in a Box

rpginabox.com

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Re: RPG in a Box

#3
Seeing stuff like this makes me so excited! Partly because I love game engines and making games, and partly because it becomes more evidence to me that programmers will really like my project when I finally release it! Hopefully next Monday!

Re: RPG in a Box

#4
post #3

Seeing stuff like this makes me so excited! Partly because I love game engines and making games, and partly because it becomes more evidence to me that programmers will really like my project when I finally release it! Hopefully next Monday!

If the author is here:

> It's similar to some other languages, like Lua, and is very easy to pick up if you have knowledge of basic programming concepts.

Why not just use Lua or one of the forks like Luau?

Re: RPG in a Box

#9
My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG.

But then I had a look at the community showcase [1], and it's really impressive what people are doing. I've played a lot of Minecraft, and have experienced genuine awe and terror in those environments. And some of the community showcase screenshots definitely give me that same immersive feeling that I get in Minecraft, and which pixel art games don't really offer.

I just had a look in the forums and it looks like you can do pixel art games in this engine, too. [2]

So I guess my advice is to maybe highlight more of the community creations on the homepage as well as first-person worlds.

Anyway, any tool that encourages and enables creativity is awesome. This is very cool!

[1] https://www.reddit.com/r/rpginabox/comments/1hqx3h4/im_so_gr...

[2] https://rpginabox.com/forum/d/547-the-twilight-isle/8

Re: RPG in a Box

#10
post #4
post #3

Seeing stuff like this makes me so excited! Partly because I love game engines and making games, and partly because it becomes more evidence to me that programmers will really like my project when I finally release it! Hopefully next Monday!

If the author is here: > It's similar to some other languages, like Lua, and is very easy to pick up if you have knowledge of basic programming concepts. Why not just use Lua or one of the forks like Luau?

I'd thought they would keep GDScript since it's built on Godot, especially since you can export your projects to Godot afterwards. Not really that bad of a problem since GDScript's easy to pick up
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