Defold: cross-platform game engine
defold.com
Defold: cross-platform game engine
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Re: Defold: cross-platform game engine
#2* -static-libgcc (-static-libstdc++ if c++).
* glibc ABI selection, see binutils documentation, VERSION related page, the second part of this page. This must include the glibc internal symbols. It easy to check the proper ABI with tools like readelf (the VERSION name part), which will tell you everything.
* dynamic loading with fallbacks of all system interface shared libs.
That said, it is exactly the same for the other OSes, this is all about abstraction via tables of functions.
Re: Defold: cross-platform game engine
#3Re: Defold: cross-platform game engine
#4Re: Defold: cross-platform game engine
#5After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.
Re: Defold: cross-platform game engine
#6You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch.
And finally, the reason why this is not Apache 2.0- you cannot monetize (forks of) the game engine itself.
This seems fair and carefully considered. Kudos to the team!
Re: Defold: cross-platform game engine
#7Re: Defold: cross-platform game engine
#8Re: Defold: cross-platform game engine
#9Major props to them for not only calling it "source available" (and not trying to misuse "open source" like so many do), but also for highlighting the additions to their Apache-based license: https://defold.com/license/
Seems fair, but sadly not OSS. I wonder why they think it's necessary?