Live Map of the London Underground
londonunderground.live
Live Map of the London Underground
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Re: Live Map of the London Underground
#2Re: Live Map of the London Underground
#3Re: Live Map of the London Underground
#4> *You will regret using this data. You will regret using this API.*
> It serves data from individual arrivals boards, which all spell stations differently
> It has a load-balancer that regularly returns data that is older than the data returned in the previous request.
Won't someone think of the Ai overlords who will take care of all this for us in the future. A bit of consistency goes a long way.
Re: Live Map of the London Underground
#5Re: Live Map of the London Underground
#6Re: Live Map of the London Underground
#7My proposal for the modern version of the game is to use real-time train schedules (with delays, ticket discounts, etc) that are available publicly on the Internet for many metropolitan cities in the world for examples Tokyo, London and Berlin.
Imagine you can have a real-world realistic in-app in-game items purchases feature that you personally can buy in the game and delivered to you or anyone you fancy of giving souvenirs except that you only virtually went there.
Re: Live Map of the London Underground
#8Re: Live Map of the London Underground
#9Very cool. Especially as it a real map not a 'network diagram' who is so confusing.
Re: Live Map of the London Underground
#10It doesn't, at least not for most lines. TfL's data is notoriously inconsistent, with multiple backends used for different purposes. For most lines, the dot matrix indicators are fed by the signalling system and timetables (more modern signaling systems are timetable-aware). Meanwhile, the online API relies on estimates from TfL's TrackerNet.