TVMC: Time-Varying Mesh Compression
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TVMC: Time-Varying Mesh Compression
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Re: TVMC: Time-Varying Mesh Compression
#2Re: TVMC: Time-Varying Mesh Compression
#3Here is a acm link that I found from google.
Re: TVMC: Time-Varying Mesh Compression
#4I couldn't really tell what it was this would be used for from just the repo. Here is a acm link that I found from google. https://dl.acm.org/doi/10.1145/3712676.3714440
like today we only have JPEG like static compressors for meshes.. but this code TVMC does inter-frame compression to exploit temporal redundancy like an mp4. Pretttty cool
Re: TVMC: Time-Varying Mesh Compression
#5I couldn't really tell what it was this would be used for from just the repo. Here is a acm link that I found from google. https://dl.acm.org/doi/10.1145/3712676.3714440
it's like MPEG for 3D mesh frames that are contiguous. like today we only have JPEG like static compressors for meshes.. but this code TVMC does inter-frame compression to exploit temporal redundancy like an mp4. Pretttty cool
Re: TVMC: Time-Varying Mesh Compression
#6Re: TVMC: Time-Varying Mesh Compression
#7We’ve definitely saturated the namespace of tokens in compsci. I came here to see how network mesh comms were being compressed.
Re: TVMC: Time-Varying Mesh Compression
#8We’ve definitely saturated the namespace of tokens in compsci. I came here to see how network mesh comms were being compressed.
Re: TVMC: Time-Varying Mesh Compression
#9Re: TVMC: Time-Varying Mesh Compression
#10Earlier quoted context omitted.
it's like MPEG for 3D mesh frames that are contiguous. like today we only have JPEG like static compressors for meshes.. but this code TVMC does inter-frame compression to exploit temporal redundancy like an mp4. Pretttty cool
Oh that is pretty neat, I'm still failing to come up with any current use cases though. Most animations I'm use to are bone based which I think would still be smaller than this. I could see it for vertex based animations, but I'm not sure of any current cases where this is used. I'm sure there are good uses out there, I'm probably just missing it. I can at least think of potential future uses like vr movies, where if…