Learning about Innovation from Half a Century of Conway's Game of Life
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Learning about Innovation from Half a Century of Conway's Game of Life
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Re: Learning about Innovation from Half a Century of Conway's Game of Life
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Re: Learning about Innovation from Half a Century of Conway's Game of Life
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Re: Learning about Innovation from Half a Century of Conway's Game of Life
#4> if we want to get closer to the study of the pure phenomenon of innovation
Innovation in the real world is often driven by the usual incentives of capitalism, like the basic need to out-compete the competitors by improving quality or lowering costs. I do not really think Game of Life serves as a model for innovation in the real world; it might serve as a model of the pure phenomenon of innovation. In the real world, even things like pure math research is motivated by applied math, by monetary factors like NSF grants etc.
Re: Learning about Innovation from Half a Century of Conway's Game of Life
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Re: Learning about Innovation from Half a Century of Conway's Game of Life
#9Re: Learning about Innovation from Half a Century of Conway's Game of Life
#10Cellular automata are actually useful to learn something about AI, too:
https://the-decoder.com/edge-of-chaos-yale-study-finds-sweet...