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Half-Life 2 RTX

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Re: Half-Life 2 RTX

#2
I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

Re: Half-Life 2 RTX

#5
My main complaint with the original half life 2 was that the floors weren't shiny enough, so I'm glad to see this has finally been rectified.

Re: Half-Life 2 RTX

#7

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

I thought exactly the same things about the illumination, i feel like it's too much "look how cool rtx is" and not enough "this should be scary and dark". In this, and other demos, i also felt like refractions are exaggerated, like floors that seem like mirrors is not really realistic to the end user. Sometimes it reminds me of when hdr pics came out and everyone was overdoing it. (But it should be a settings problem more than anything else!)

Re: Half-Life 2 RTX

#8

Still nothing on ProtonDB about this - https://www.protondb.com/app/2477290 Anyone got it working? I have an RX6600 in my Linux workstation but I have been thinking about upgrading to play some games here and there.

According to the reporting on GamingOnLinux, it works. Haven't tried it myself yet.

Re: Half-Life 2 RTX

#9
post #5

My main complaint with the original half life 2 was that the floors weren't shiny enough, so I'm glad to see this has finally been rectified.

Hm, have I watched the same video? Most of the difference I saw on the floors is lighting and shadows, the only case where the floor was really "shiny" was a tiled floor, and that is actually reflective in real life, so...
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