WebGL Fluid Simulation
paveldogreat.github.io
WebGL Fluid Simulation
1–10 of 61 posts
Re: WebGL Fluid Simulation
#2I don't know why but I always find these high resolution physics simulations/eye candy to the thing that really blows my mind about how much processing is done inside of a cpu/gpu. I watched a two minute short earlier today from the cockpit of a plane declaring an emergency and needing to take a runway at an airport and it wasn't until right at the end that I realized the video wasn't real...it was from a simulator or video game of some kind. Yet still seeing swirly colors on a screen still is what does it for me.
Weird.
Re: WebGL Fluid Simulation
#3This was so cool! I really liked creating a spiral and circling it faster and faster. Maybe this could be visualized with a PC build and the fan airflow?
Re: WebGL Fluid Simulation
#4damn, that's neat
Re: WebGL Fluid Simulation
#5Re: WebGL Fluid Simulation
#6Previous discussions: https://news.ycombinator.com/item?id=25031304
Re: WebGL Fluid Simulation
#7oimo.io also has a few WebGL fluid simuations, via this thread:
https://news.ycombinator.com/item?id=37026592 - Water (2023-08-06, 133 comments)
Re: WebGL Fluid Simulation
#8Being able to right click, Save image as.. is awesome.
Re: WebGL Fluid Simulation
#9I have a fork of this that inverts the light model from additive to subtractive and suddenly its like ink in water
Re: WebGL Fluid Simulation
#10If I stir a cup (or even a rectangle) of water, it will start swirling. Why does this not swirl? Local chaos, dissipates quickly, bulk flow does not sustain.