Lou's Pseudo 3D Page (2013)
extentofthejam.com
Lou's Pseudo 3D Page (2013)
1–10 of 29 posts
Re: Lou's Pseudo 3D Page (2013)
#22016 (115 points, 12 comments) https://news.ycombinator.com/item?id=14017574
2015 (148 points, 26 comments) https://news.ycombinator.com/item?id=8847063
Re: Lou's Pseudo 3D Page (2013)
#3Re: Lou's Pseudo 3D Page (2013)
#4Re: Lou's Pseudo 3D Page (2013)
#5Re: Lou's Pseudo 3D Page (2013)
#6Re: Lou's Pseudo 3D Page (2013)
#7Re: Lou's Pseudo 3D Page (2013)
#8It's great to see something similar on the effects used in driving games, which I always imagined to be akin to raycasting's vertical slices drawn horizontally.
Re: Lou's Pseudo 3D Page (2013)
#9[flagged]
Re: Lou's Pseudo 3D Page (2013)
#10Mode 7 on the SNES was usually fine. I don't know how accurately it rendered a single flat surface in 3D, but it felt real enough and responsive enough. Except for the very rare cases where they simulated non-flat surfaces (Speed Racer, Super Off-Road), even though that was technically much more impressive.
The effect just didn't work for me - it didn't feel like turning, it just felt like what it was: The game displaying a "left turn" animation and telling you that your car will now start drifting to the right if you don't press left. And that felt more like playing a Game&Watch toy.