Advent of Code on the Nintendo DS
sailor.li
Advent of Code on the Nintendo DS
1–10 of 56 posts
Re: Advent of Code on the Nintendo DS
#2I do feel like programmers are a bit of a masochistic lot when it comes to AoC, though.
> The logical way to output the solution for the AoC problem is to create sprites for every digit, upload them to video memory, and arrange the sprites on screen. I'm not going to do that and instead I will use Display Mode 2...
Re: Advent of Code on the Nintendo DS
#3I'm such a baby programmer that Advent of Code is still challenging for me, so it's fascinating to see people taking it and exploring all these new languages and platforms. I found (and subsequently lost) someone who had started creating little 8-bit style visualizations from the data outputs. I do feel like programmers are a bit of a masochistic lot when it comes to AoC, though. > The logical way to output the solut…
Re: Advent of Code on the Nintendo DS
#4I'm such a baby programmer that Advent of Code is still challenging for me, so it's fascinating to see people taking it and exploring all these new languages and platforms. I found (and subsequently lost) someone who had started creating little 8-bit style visualizations from the data outputs. I do feel like programmers are a bit of a masochistic lot when it comes to AoC, though. > The logical way to output the solut…
The article itself sums things up well "Most of the puzzles are in the realm of either string processing (somewhat applicable to programming), logic puzzles (not really applicable to most programming), or stupid gotchas in the input format (annoyingly, very applicable to most programming)."
Re: Advent of Code on the Nintendo DS
#5I'm such a baby programmer that Advent of Code is still challenging for me, so it's fascinating to see people taking it and exploring all these new languages and platforms. I found (and subsequently lost) someone who had started creating little 8-bit style visualizations from the data outputs. I do feel like programmers are a bit of a masochistic lot when it comes to AoC, though. > The logical way to output the solut…
Maybe. But for some it's really just the enjoyment of a good challenge that lets them explore and try out things. I personally love hardware like the DS simply for its accessibility. Modern PCs and consoles are way too complex, while the DS allows you to poke at its guts with no OS or virtualization in the way. It's fun to approach problems like those in AoC in completely novel ways on systems that require and allow you to do things differently.
It's not for everyone, sure, but it's certainly not torture for those who do it.
Re: Advent of Code on the Nintendo DS
#6I know we have plenty of people here doing AoC with their own personal challenges/restrictions on top. What are yours? Solving in an eso-lang? Self-imposed resource constraints (runtime/memory)? Only using Excel? Let's hear 'em.
Re: Advent of Code on the Nintendo DS
#7I'm such a baby programmer that Advent of Code is still challenging for me, so it's fascinating to see people taking it and exploring all these new languages and platforms. I found (and subsequently lost) someone who had started creating little 8-bit style visualizations from the data outputs. I do feel like programmers are a bit of a masochistic lot when it comes to AoC, though. > The logical way to output the solut…
This guy - "I do actually know Rust, but I never learned how to use it. I just started writing it because I was born with an innate knowledge of the language, similar to how I know Java or Kotlin despite never having learned them."
My first words were "Dada!". This guys was "public static void main(String[] args)"
Re: Advent of Code on the Nintendo DS
#8Re: Advent of Code on the Nintendo DS
#9Ask HN (comment edition): I know we have plenty of people here doing AoC with their own personal challenges/restrictions on top. What are yours? Solving in an eso-lang? Self-imposed resource constraints (runtime/memory)? Only using Excel? Let's hear 'em.
Re: Advent of Code on the Nintendo DS
#10Ask HN (comment edition): I know we have plenty of people here doing AoC with their own personal challenges/restrictions on top. What are yours? Solving in an eso-lang? Self-imposed resource constraints (runtime/memory)? Only using Excel? Let's hear 'em.
I continued in C++, but kind of lost interest. Next year I'll learn the language beforehand. hehe