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Entire staff of game publisher Annapurna Interactive has reportedly resigned

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Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#3

This is hilarious and rather sad. How did Annapurna fumble such famous talent so bad?

Probably through "line must always go up" mentality.

Creative business, especially games, should really not be publicly traded or thought of as having major returns on investments.

It might work on start, but sooner or later the "current hit game" will fade out of popularity and then people will get fired and crunch will become the norm etc... in order to satisfy the "line must go up" mentality, but since game dev is a hit driven business that clashes with the "Line must go up" concept at its core since, being a hit driven business, means that it's totaly unpredictable.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#4
I don't mean to diminish their work and I don't know much about the matter but the company founder is some billionaire's daughter. I fear ever having a boss like that just because of the fundamental difference in perspective and life experiences. I'm sure I won't be able to communicate with them.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#5
> “The report, which IGN can confirm based on conversations with our own sources, states that Annapurna Interactive president Nathan Gary had recently been in negotiations with Annapurna founder and billionaire Megan Ellison to spin the gaming segment off as its own company. However, Ellison eventually pulled out of negotiations, at which point Gary resigned. Almost 30 other individuals, including division co-heads Deborah Mars and Nathan Vella, as well as the entire remaining staff of Annapurna Interactive, joined him.”

From IGN — https://www.ign.com/articles/annapurnas-entire-gaming-team-h...

I don’t blame them. I’d rather negotiate my arm out of a shark’s mouth than the cost of a hot dog with Larry Ellison, or his daughter. You don’t get that awful rich by ever believing you’re awful rich enough.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#6

This is hilarious and rather sad. How did Annapurna fumble such famous talent so bad?

It sounds like a good decision by the team tbh. Blurring the lines by 'integrating' functioning teams into a bigger entity which does completely unrelated things (TV, film and theater) never goes well. The team will most likely found their independent 'spin-off' company as they had planned already, no talent or knowledge is lost, only risk is financing for new projects.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#7
post #4

I don't mean to diminish their work and I don't know much about the matter but the company founder is some billionaire's daughter. I fear ever having a boss like that just because of the fundamental difference in perspective and life experiences. I'm sure I won't be able to communicate with them.

[dead]

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#8
Article is missing some context imo :

* Annapurna Pictures (the parent company of Interactive) had some financial issues previously at least (see [0] from 2019) while Annapurna Interactive was doing well for itself.

* Annapurna Pictures wanted to integrate the gaming division in-house (possibly to prop up the rest of the company)

* Staff and exec at Annapurna Interactive wanted to be spin off (see [1])

* Negotiations fell through, so most exec and staff at Interactive left

[0] https://variety.com/2019/film/news/annapurna-resolves-more-t...

[1] https://www.bloomberg.com/news/articles/2024-09-12/annapurna...

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#10
post #3

This is hilarious and rather sad. How did Annapurna fumble such famous talent so bad?

Probably through "line must always go up" mentality. Creative business, especially games, should really not be publicly traded or thought of as having major returns on investments. It might work on start, but sooner or later the "current hit game" will fade out of popularity and then people will get fired and crunch will become the norm etc... in order to satisfy the "line must go up" mentality, but since game dev is…

Do we have any source or other data indicating that this happened here?
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