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An experiment in UI density created with Svelte

cybernetic.dev

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Re: An experiment in UI density created with Svelte

#8
Some very cool looking UI elements here, but I'm also wondering what the experiment was and what conclusions you drew from it.

On sheer number of interactive elements, my experience (Svelte 4) is that the rendering usually starts to cause problems before the interactivity, i.e. you run into performance problems at the same number of elements regardless of whether they're interactive. As you implemented for the some of these pages, the solution is to go to a canvas.

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