Archipelago: Multiworld Multi-Game Randomizer
archipelago.gg
Archipelago: Multiworld Multi-Game Randomizer
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Re: Archipelago: Multiworld Multi-Game Randomizer
#2Here's an example with 114 playthroughs (includes some game spoilers in the latter half): https://youtu.be/YwUIfxF3ujo
Re: Archipelago: Multiworld Multi-Game Randomizer
#3TLDR context: a randomizer shuffles around game items/skills and even game areas such that the game is completed in a different order. Archipelago shuffles those things among different playthroughs. For example, I might pick up an item in my Pokemon playthrough that unlocks a gun in your Doom playthrough, and when you pick up a keycard it might unlock Ground Pound for a Mario player, and so on. It's like a giant coll…
Re: Archipelago: Multiworld Multi-Game Randomizer
#4TLDR context: a randomizer shuffles around game items/skills and even game areas such that the game is completed in a different order. Archipelago shuffles those things among different playthroughs. For example, I might pick up an item in my Pokemon playthrough that unlocks a gun in your Doom playthrough, and when you pick up a keycard it might unlock Ground Pound for a Mario player, and so on. It's like a giant coll…
I don't understand this at all. So if you were playing Doom, you might get stuck because someone in some random other game needs to find your key? That sounds awful.
The organizer can also kick inactive players out and release their checks. You could play solo with one or multiple games.
Re: Archipelago: Multiworld Multi-Game Randomizer
#5TLDR context: a randomizer shuffles around game items/skills and even game areas such that the game is completed in a different order. Archipelago shuffles those things among different playthroughs. For example, I might pick up an item in my Pokemon playthrough that unlocks a gun in your Doom playthrough, and when you pick up a keycard it might unlock Ground Pound for a Mario player, and so on. It's like a giant coll…
I don't understand this at all. So if you were playing Doom, you might get stuck because someone in some random other game needs to find your key? That sounds awful.
It doesn't work as well with linear or mostly linear games.
And as another reply noted, sometimes you get stuck ("BKed"). Sometimes each person has more than one game in the randomizer, so they have a couple of options to play further. Sometimes people go watch someone else play until they're unblocked again.
Re: Archipelago: Multiworld Multi-Game Randomizer
#6At some point, people started combining games; most notably, "SMZ3" is a two-game randomizer for Super Metroid and Link to the Past (already two very popular games for randomizers), in which you're playing one SNES cartridge that has both games on it and you can step in specific doors to switch from a spot in one game to a spot in the other game.
Archipelago is an evolution of those multi-game randomizers, which combines the logic from each game to ensure that someone is always able to proceed.
And there are options you can choose to make things simpler; for instance, you can prevent certain key items from being very late in the game. But it's also fun to not do that, and end up (say) having to do half a game without an item you usually get in the first few minutes, working around the lack of that item. (For instance, playing substantial parts of a Zelda game without even a basic sword.)
Some randomizer modes also convert a more linear game into a more open-world game, by making it so you can go anywhere from nearly the beginning, though what you can do in those places will still be limited by the items you have.
Re: Archipelago: Multiworld Multi-Game Randomizer
#7TLDR context: a randomizer shuffles around game items/skills and even game areas such that the game is completed in a different order. Archipelago shuffles those things among different playthroughs. For example, I might pick up an item in my Pokemon playthrough that unlocks a gun in your Doom playthrough, and when you pick up a keycard it might unlock Ground Pound for a Mario player, and so on. It's like a giant coll…
Re: Archipelago: Multiworld Multi-Game Randomizer
#8Re: Archipelago: Multiworld Multi-Game Randomizer
#9This has really evolved over time. Originally, there were single-game randomizers, which became more and more sophisticated in what they could randomize. Early on, those randomizers added "logic", meaning that they ensure you can't have an impossible random seed where an item is stuck behind a point that needs that item to proceed, or a set of items that would mutually require each other. At some point, people starte…
Re: Archipelago: Multiworld Multi-Game Randomizer
#10This has really evolved over time. Originally, there were single-game randomizers, which became more and more sophisticated in what they could randomize. Early on, those randomizers added "logic", meaning that they ensure you can't have an impossible random seed where an item is stuck behind a point that needs that item to proceed, or a set of items that would mutually require each other. At some point, people starte…
What games actually work reasonably well with this? Particularly for someone who is not a speedrunning master of any particular title?
Beyond that, personally I'd suggest Super Metroid or any Zelda game.