Serious Sam handled massive amounts of enemies on 56k modem connections
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Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#2Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#3Serious Sam was such a fun game - this was a really interesting write up too. I wish this kind of dedication to low latency and efficiency was more widespread.
really neat to be reading about this so many years later.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#4Serious Sam was such a fun game - this was a really interesting write up too. I wish this kind of dedication to low latency and efficiency was more widespread.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#5But Quake went a different direction, sending the client updates about every entity they could see. Which had some benefits (players don't have to be perfectly synchronized) but also drawbacks (bandwidth proportional to scene complexity).
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#6Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#7https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#8Serious Sam was such a fun game - this was a really interesting write up too. I wish this kind of dedication to low latency and efficiency was more widespread.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#9Isn't this exactly how Doom worked, long before Serious Sam? But Quake went a different direction, sending the client updates about every entity they could see. Which had some benefits (players don't have to be perfectly synchronized) but also drawbacks (bandwidth proportional to scene complexity).
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#10Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...