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I learned Vulkan and wrote a small game engine with it

edw.is

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Re: I learned Vulkan and wrote a small game engine with it

#4

Really nice article! I have some OpenGL familiarity and tried out Vulkan but bounced off of it due to all of the up-front complexity just getting something running. Might give it another shot now!

Thank you. The up-front complexity is still there and it might take quite a few days to see your first triangle. But I promise, everything will get much easier from that point. :)

Re: I learned Vulkan and wrote a small game engine with it

#5

Really nice article! I have some OpenGL familiarity and tried out Vulkan but bounced off of it due to all of the up-front complexity just getting something running. Might give it another shot now!

It's not quite as bad as it used to be, various later additions to Vulkan like dynamic rendering have eliminated some of the complexity it originally had. Figuring out which subset you should be using is a challenge in itself though, especially since there's a lot of outdated introductory resources floating around which still promote the ultra-verbose Vulkan 1.0 way of doing things. If a tutorial tells you to use render passes, run away.

Re: I learned Vulkan and wrote a small game engine with it

#10
Lots of good advice in this article.

One that stuck out to me: Don’t implement something unless you need it right now

This is a constant battle I fight with more junior programmers, who maybe have a few years of experience, but who are still getting there.

They are often obsessed with "best-practices" and whatever fancy new tool is trending, but they have trouble starting with the problem they need to solve and focusing on the minimum needed to just solve that problem.

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