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Making a tic-tac-toe game with ‘randomness’ using pure HTML and CSS

blog.scottlogic.com

1–10 of 18 posts

Re: Making a tic-tac-toe game with ‘randomness’ using pure HTML and CSS

#6

we should not be throwing the word "random" around so loosely. this is pseudo randomness. The fact that it is only pseudo random should be mentiond in the writing.

Why should it? It’s clearly an article about doing neat things with CSS, not the technicalities of different degrees of randomness. Perhaps we should not be throwing around the word “should” so loosely…

Re: Making a tic-tac-toe game with ‘randomness’ using pure HTML and CSS

#7

we should not be throwing the word "random" around so loosely. this is pseudo randomness. The fact that it is only pseudo random should be mentiond in the writing.

It’s a toy tic-tac-toe game with no monetary or life threatening implications, no need to bring the security mindset into this discussion.

If someone copies this code and uses it in a non-toy application, well, that’s on them.

Re: Making a tic-tac-toe game with ‘randomness’ using pure HTML and CSS

#10

we should not be throwing the word "random" around so loosely. this is pseudo randomness. The fact that it is only pseudo random should be mentiond in the writing.

Sorry, we’ll be sure to only mention cryptographically strong tic-tac-toe games in the future.
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