Someone built an LLM-powered Slay the Spire bot
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Someone built an LLM-powered Slay the Spire bot
1–10 of 48 posts
Re: Someone built an LLM-powered Slay the Spire bot
#2Re: Someone built an LLM-powered Slay the Spire bot
#3Someone - an amazon employee paid to showcase aws tools.
/s
Re: Someone built an LLM-powered Slay the Spire bot
#4Re: Someone built an LLM-powered Slay the Spire bot
#5Let's use some hot tools to solve a problem. Sorta solve a problem. Well, AI doesn't actually know abstract strategy, so maybe it'll work later with a different AI. But it autogenerated some basic logic that only had a few bugs!
[1] https://ravimohan.blogspot.com/2007/04/learning-from-sudoku-...
Re: Someone built an LLM-powered Slay the Spire bot
#6Someone - an amazon employee paid to showcase aws tools.
Re: Someone built an LLM-powered Slay the Spire bot
#7Someone - an amazon employee paid to showcase aws tools.
Re: Someone built an LLM-powered Slay the Spire bot
#8I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state.
It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics, the potions, and what ascension you are at.
For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit.
Re: Someone built an LLM-powered Slay the Spire bot
#9This is giving strong "Using TDD to build a Sudoku solver" vibes[1]. Let's use some hot tools to solve a problem. Sorta solve a problem. Well, AI doesn't actually know abstract strategy, so maybe it'll work later with a different AI. But it autogenerated some basic logic that only had a few bugs! [1] https://ravimohan.blogspot.com/2007/04/learning-from-sudoku-...
It's "just a game" but obviously this also applies to AI decision making in much more consequential settings. We should not strive just to come up with "the right answer" but ask _why_ it is the right answer.
Re: Someone built an LLM-powered Slay the Spire bot
#10Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…
How is this any different than chess?
Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.