Developer gets Steam game assets stolen by Play Store copycat
1–10 of 11 posts
Re: Developer gets Steam game assets stolen by Play Store copycat
#2What shocks me is it seems like small creators can have their work destroyed by a single DMCA complaint, but blatant copies like this are ignored.
Re: Developer gets Steam game assets stolen by Play Store copycat
#3Re: Developer gets Steam game assets stolen by Play Store copycat
#4Re: Developer gets Steam game assets stolen by Play Store copycat
#5A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?
Re: Developer gets Steam game assets stolen by Play Store copycat
#6A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?
Re: Developer gets Steam game assets stolen by Play Store copycat
#7Re: Developer gets Steam game assets stolen by Play Store copycat
#8A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?
I would assume he has to take into account that it took him about 2 years (based off his Reddit profile post) and there's Steam's 30% cut + publisher costs.
Re: Developer gets Steam game assets stolen by Play Store copycat
#9A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?
Games like this are also a big risk. Years of work could easily hinge on if a few big streamers decide to play it on a whim, or if you are selected to be on the front page.
Re: Developer gets Steam game assets stolen by Play Store copycat
#10A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?
$700k assumes only USA/USD sales, but its anywhere from 20% to 60% cheaper by region. Also the developer could be inflating the download count, different steam analytics sites put sales between 20-50k. This very easily pushes total sales down from $700k to as low as ~$100k. Games like this are also a big risk. Years of work could easily hinge on if a few big streamers decide to play it on a whim, or if you are select…