How do you make an addictive video game?
pjvogt.substack.com
How do you make an addictive video game?
1–10 of 17 posts
Re: How do you make an addictive video game?
#2* Random, variable rewards, with the possibility for really great rewards.
* In as many different ways as you can feasibly include.
* Optimise for 'near-misses', which have been shown to increase the addictive properties.
Re: How do you make an addictive video game?
#3Dopamine reward: Anticipation, something good happens, repeat
Addiction: Anticipation, something good happens sometimes, repeat
To answer the question from that standpoint, reward the player.. but not too much :)
Everything on top of that is there to get the person into the loop in the first place
Re: How do you make an addictive video game?
#4Re: How do you make an addictive video game?
#5The way you make an addictive anything: * Random, variable rewards, with the possibility for really great rewards. * In as many different ways as you can feasibly include. * Optimise for 'near-misses', which have been shown to increase the addictive properties.
The more I've thought about it, the more I realize that variable reward is a key component of fun. All of the most fun and successful games have it built in, even if you don't realize it. Does it have ranked match making? That's variable reward. Why do you think online chess is so popular now? The ranked match making gives you just enough wins to keep you hooked.
Re: How do you make an addictive video game?
#6So what is the tl;dr? What are we supposed to take away from this podcast episode?
Re: How do you make an addictive video game?
#7Re: How do you make an addictive video game?
#8Re: How do you make an addictive video game?
#9- Animal Crossing: your island may become overgrown with weeds, villagers want to move out, some furniture will rust, your home will have cockroaches
- Nintendogs: the puppies will get very hungry and thirsty, they'll lose weight and stop recognizing your voice.