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Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

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Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#2
When does Apple even make this claim that this should be is better / worse at the task? I get the idea of testing this for the purpose of testing this outcome but when I’m using safari or a movie this doesn’t come up as much but if you use pass through it is apparent. This is an intentional engineering choice and keeps on getting reposted…

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#4

When does Apple even make this claim that this should be is better / worse at the task? I get the idea of testing this for the purpose of testing this outcome but when I’m using safari or a movie this doesn’t come up as much but if you use pass through it is apparent. This is an intentional engineering choice and keeps on getting reposted…

For the money they charge, it sure is an interesting choice.

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#5

When does Apple even make this claim that this should be is better / worse at the task? I get the idea of testing this for the purpose of testing this outcome but when I’m using safari or a movie this doesn’t come up as much but if you use pass through it is apparent. This is an intentional engineering choice and keeps on getting reposted…

[deleted]

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#6
Also the FoV is narrower on the AVP than the Quest. Granted, all current headsets suck at this, as in it's less AR/VR and more like looking through a pair of binoculars which absolutely sucks for immersion, but it's crazy the AVP has a worse Fov than a Quest that's 7 times cheaper.

Only Apple can get people to pay 3.5K to be beta testers of a devkit/prototype.

> The AVP image is much worse than a cheap monitor displaying high-resolution, high-contrast content. Effectively, what the AVP supports is multiple low angular resolution monitors.

Waiting for the early adopters and apologists to say again how the AVP is so magic and revolutionary it's gonna replace their 5k monitors for daily work. Maybe that "daily work" they were talking about is reading emails for 15 minutes/day and watching a 30 minute episode on Netflix on the couch after wich the headset gathers dust.

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#8
From John Carmack on Twitter: https://twitter.com/ID_AA_Carmack/status/1764016979101286756

"Meta’s optics and contrast may indeed actually be better, but this is almost certainly not a definitive comparison — too many variables around casting compression and window buffer resolution. Does Immersed use the supersampled layer option with a window above the display resolution? (with an sRGB texture for gamma correct filtering, of course)"

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#9

Also the FoV is narrower on the AVP than the Quest. Granted, all current headsets suck at this, as in it's less AR/VR and more like looking through a pair of binoculars which absolutely sucks for immersion, but it's crazy the AVP has a worse Fov than a Quest that's 7 times cheaper. Only Apple can get people to pay 3.5K to be beta testers of a devkit/prototype. > The AVP image is much worse than a cheap monitor displa…

Arguably, if they have a limited production rate on this “prototype” - which it seems they do - pricing it so only the ones who are extremely enthusiastic, or ones that will actually develop apps for it and thus consider it an investment, is absolutely the right thing to do.

Meanwhile they also get that halo effect where they establish it as a premium product. If they later drop the price or let inflation slowly reduce the difference, that effect will remain.

Re: Apple Vision Pro's Optics Blurrier and Lower Contrast Than Meta Quest 3

#10
post #9

Also the FoV is narrower on the AVP than the Quest. Granted, all current headsets suck at this, as in it's less AR/VR and more like looking through a pair of binoculars which absolutely sucks for immersion, but it's crazy the AVP has a worse Fov than a Quest that's 7 times cheaper. Only Apple can get people to pay 3.5K to be beta testers of a devkit/prototype. > The AVP image is much worse than a cheap monitor displa…

Arguably, if they have a limited production rate on this “prototype” - which it seems they do - pricing it so only the ones who are extremely enthusiastic, or ones that will actually develop apps for it and thus consider it an investment, is absolutely the right thing to do. Meanwhile they also get that halo effect where they establish it as a premium product. If they later drop the price or let inflation slowly redu…

But why would you release a "limited production prototype" to the public for purchase as a finished product? It's very non-Apple. The iPod, iPhone, iPad etc were not released as limited edition prototypes.

I don't think Steve Jobs, had he still be alive and in charge, would have released the AVP yet in this state.

Same how Appel hasn't yet released a folding phone even though Android OEMs have been doing it for 5 years already. The tech is just not yet mature for a flawless implementation that Apple is know to deliver even if it arrives later to the market than the competition.

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