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I accidentally Blender VSE

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Re: I accidentally Blender VSE

#2
This is the sort of thing I would love to do to my music player of choice, Musicbee.

You know, if it was open source! :(

The creator barely touches it anymore, and it's completely free and always has been so I do not understand why it isn't open source.

There are so many little nagging issues, little bits and bobs that are broken or slow or just weird that I would absolutely love fixing up in my spare time.

And no, transitioning at this point to something else like FooBar would be way too much work. And I tried HQPlayer, its UI/UX is too terrible for me to let it slide.

Re: I accidentally Blender VSE

#3
>Did you know that Blender has a suite of video editing tools? Yeah, me neither :)

I figure most people who use blender for animation know about it considering that's the basic way you turn your rendered frames into a video file.

Re: I accidentally Blender VSE

#4
VSE needs so much love... For my podcast I wanted to use all open-source tools, but rendering sequences of mp4 with some chromakey in Blender took 10 hours for 1.5 hour video. I ended up switching to the free version of DaVinci Resolve

Re: I accidentally Blender VSE

#5
Very impressive, and it's of course quite clear that the OP didn't just walk off the street into Blender HQ. Many years of experience at Unity is probably quite helpful when it comes to knowing the domain. :)

This change [1] was my favorite, optimizing an image processing step by removing lots (and I do mean lots) of table-based "optimizations" and replacing them with just straight up floating point calculation, and making it ~4X faster on the OP's machine. Fantastic!

[1]: https://projects.blender.org/blender/blender/pulls/115801/fi...

Re: I accidentally Blender VSE

#6

This is the sort of thing I would love to do to my music player of choice, Musicbee . You know, if it was open source! :( The creator barely touches it anymore, and it's completely free and always has been so I do not understand why it isn't open source. There are so many little nagging issues, little bits and bobs that are broken or slow or just weird that I would absolutely love fixing up in my spare time. And no,…

Writing the code for a open source project demands a lot more perfection than people realize. It is a lot more work than getting a programm just to work nicely.

Re: I accidentally Blender VSE

#7
Aras just going around and dropping into various open source graphics projects to produce massive speedups and improvements and then going onto some other random graphics project to the same is my favorite trend of the past few years.

Re: I accidentally Blender VSE

#8

VSE needs so much love... For my podcast I wanted to use all open-source tools, but rendering sequences of mp4 with some chromakey in Blender took 10 hours for 1.5 hour video. I ended up switching to the free version of DaVinci Resolve

Blender’s VSE currently lacks GPU acceleration for video rendering, which results in the CPU handling the entire workload. Additionally, it performs a full frame-by-frame render even when re-encoding isn’t necessary, unlike DaVinci Resolve which can bypass this process. Enhancements in this area would be greatly beneficial for Blender’s performance and efficiency.

Re: I accidentally Blender VSE

#9

This is the sort of thing I would love to do to my music player of choice, Musicbee . You know, if it was open source! :( The creator barely touches it anymore, and it's completely free and always has been so I do not understand why it isn't open source. There are so many little nagging issues, little bits and bobs that are broken or slow or just weird that I would absolutely love fixing up in my spare time. And no,…

Writing the code for a open source project demands a lot more perfection than people realize. It is a lot more work than getting a programm just to work nicely.

Up to a point, I agree. For larger changes, it would require community outreach, internal communication with other devs, testing, feedback, etc.

But there are also a lot of small "easy wins" that require none of that to be a good addition to the code.

Re: I accidentally Blender VSE

#10

   I’m pretty sure I could have not done this at an “actual job”
If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've never been able to split the difference and not for lack of trying really hard. Having the possibility of getting paid for something I was working on for free last year ended up with me not working on it at all.
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