Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
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Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#2Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#3Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#4What is the breakdown for how this money is being used/spent? Understandably AR/VR is costly (hardware, software, etc), but I am wondering what percentage of this money is going to the AI research that can certainly help AR/VR but also be used in other contexts (as in the research allocated to AR/VR can be multi-purpose and not really a pure loss).
-- EDIT --
Thank you tomxor for entertaining a possible answer.
Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#5Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#6I can't help but think of how this cash could have been spent on something that benefited everyone (in the dire covid/postcovid years no less) rather than the world's most expensive trial on whether people would rather meet in a MMO world than with their web cameras in a meeting app.
Makes Star Citizen's $0.7B crowdfunding look cheap.
Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#7What is the breakdown for how this money is being used/spent? Understandably AR/VR is costly (hardware, software, etc), but I am wondering what percentage of this money is going to the AI research that can certainly help AR/VR but also be used in other contexts (as in the research allocated to AR/VR can be multi-purpose and not really a pure loss).
The article keeps framing it as "The metaverse division" and "sink billions of dollars a quarter into developing the metaverse"... but Reality Labs (basically Oculus) doesn't just do stupid metaverse/horizon-blah, they make the actual Quest. So I expect a decent chunk of this was the cost of developing their two recent hardware upgrades. I believe they may be back to selling at or below cost again, so part of that loss could also be a strategic loss for future market share.
If more of it actually went into the metaverse nonsense then that's truly abominable, but the article presents no evidence for this. It seems like all of the media still doesn't realise the Quest is primarily a gaming platform and horizon is just a stupid side project Zuckerberg has forced upon them, to everyone who actually uses them this framing just seems ridiculous.
Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#8What is the breakdown for how this money is being used/spent? Understandably AR/VR is costly (hardware, software, etc), but I am wondering what percentage of this money is going to the AI research that can certainly help AR/VR but also be used in other contexts (as in the research allocated to AR/VR can be multi-purpose and not really a pure loss).
Actually, is Meta strategically using this for loss write-offs/tax evasion/tricky balance sheet mechanics/financial engineering? -- EDIT -- Thank you tomxor for entertaining a possible answer.
Does anyone really know how these tax write-offs work? People just use the term without any clear understanding.
Meta like any sane company out there will probably use every rule to avoid (not evade) paying tax. Thats good for the shareholders. But this isn't one such measure, it's mostly R&D expenditure.
Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#9Re: Meta's Reality Labs loses record $4.65B ahead of Apple's Vision Pro launch
#10The stench of doom emanating from Meta is starting to become over-powering. An out of touch CEO surrounded by yes men, who won't let him know the emperor has no clothes.