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Linux for Playstation 2

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Re: Linux for Playstation 2

#2
It was a great indie development community, gaining experience on what it meant a console like dev experience, sadly spoiled by tons of folks porting emulators instead of being creative.

Most like the reasoning behind PS3 Linux no longer having GPU libraries like the PS2Linux, only 2D acceleration, and eventually migration to FreeBSD as basis for PlayStation OS from PS4 onwards.

Still have my PS2Linux kit.

Re: Linux for Playstation 2

#5
post #2

It was a great indie development community, gaining experience on what it meant a console like dev experience, sadly spoiled by tons of folks porting emulators instead of being creative. Most like the reasoning behind PS3 Linux no longer having GPU libraries like the PS2Linux, only 2D acceleration, and eventually migration to FreeBSD as basis for PlayStation OS from PS4 onwards. Still have my PS2Linux kit.

Was it not always about a tax loophole that applied to PCs, that went away during the PS3 era?

https://www.tfw2005.com/boards/threads/why-the-ps3-is-a-comp...

Re: Linux for Playstation 2

#6
post #3

It looks like it's EOL. Can they not merge their changes upstream?

> It looks like it's EOL.

"EOL" would imply that it ever received any ongoing support. The impression I get is more that Sony treated this more like a game release -- once the discs went out the door, that was it.

Re: Linux for Playstation 2

#7
post #2

It was a great indie development community, gaining experience on what it meant a console like dev experience, sadly spoiled by tons of folks porting emulators instead of being creative. Most like the reasoning behind PS3 Linux no longer having GPU libraries like the PS2Linux, only 2D acceleration, and eventually migration to FreeBSD as basis for PlayStation OS from PS4 onwards. Still have my PS2Linux kit.

The PS3 also uses FreeBSD as the basis for it's OS. They don't want to use Linux for the main OS because of the license.

Re: Linux for Playstation 2

#8
post #2

It was a great indie development community, gaining experience on what it meant a console like dev experience, sadly spoiled by tons of folks porting emulators instead of being creative. Most like the reasoning behind PS3 Linux no longer having GPU libraries like the PS2Linux, only 2D acceleration, and eventually migration to FreeBSD as basis for PlayStation OS from PS4 onwards. Still have my PS2Linux kit.

Was it not always about a tax loophole that applied to PCs, that went away during the PS3 era? https://www.tfw2005.com/boards/threads/why-the-ps3-is-a-comp...

PS2Linux was the evolution of Net Yaroze introduced in the PlayStation 1.

What PlayStation had into that sense was the demo disc shipped with the Playstation 2, that had a BASIC environment like on the 8 bit home computer days, called Yabasic.

Here is a demo about it,

"How/Why Sony Classed the PlayStation 2 as a Home Computer - Demo of Yabasic"

https://www.youtube.com/watch?v=ZnXpzczPc38

Re: Linux for Playstation 2

#9
post #6
post #3

It looks like it's EOL. Can they not merge their changes upstream?

> It looks like it's EOL. "EOL" would imply that it ever received any ongoing support. The impression I get is more that Sony treated this more like a game release -- once the discs went out the door, that was it.

The community was alive during around 7 years, and there were SCEE people active in the forums on Sony's payroll, like sarahe.
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