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Building a self-contained game in C# under 2 kilobytes

migeel.sk

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Re: Building a self-contained game in C# under 2 kilobytes

#3

Sadly the video won’t play on my iPhone

It's a webm, looks like Apple still didn't implement it on iPhones. Here is another version of the video on a website that may work better on iPhones: https://twitter.com/MStrehovsky/status/1742101904250060842

Re: Building a self-contained game in C# under 2 kilobytes

#6
I love the low level .NET stuff Michael Strehovsky makes. Microsoft has built a feature-rich and easy-to-use environment, but it makes .NET developers think there is only one way to use it: create csproj and call dotnet build.

But underneath the covers, there is an extremely powerful compiler (Roslyn) and build-system (msbuild). Combine that with the flexibility of C# and you can develop pretty much anything.

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