Generals.io – Capture enemy generals to defeat them
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Re: Generals.io – Capture enemy generals to defeat them
#2Re: Generals.io – Capture enemy generals to defeat them
#3Re: Generals.io – Capture enemy generals to defeat them
#4Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr:
1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq.
2. Encvq tebjgu. Sbphf ba pncghevat greevgbel naq arhgeny pvgvrf. Ihyarenoyr gb encvq nffnhyg, fvapr pncghevat pvgvrf jvyy qrcyrgr lbhe sbeprf va gur fubeg grez naq yrnir lbhe pncvgny ihyarenoyr.
3. Qrsrafvir tebjgu. Fybjre naq fgrnyguvre pncgher bs greevgbel naq arhgeny pvgvrf, jurer lbh tebj pnhgvbhfyl naq sbphf ba fheivivat encvq nffnhygf. Vg graqf gb ybfr gb encvq tebjgu, ohg jva ntnvafg encvq nffnhyg.
Fb gur guerr fgengrtvrf unir n ebpx/cncre/fpvffbef eryngvbafuvc. Vs lbh abgvpr gung n cnegvphyne fgengrtl vf cbchyne va gur pheerag zrgntnzr, lbh pna nqwhfg lbhe bja fgengrtl nppbeqvatyl.
Va rvtug-cynlre, lbh xabj gurer jvyy or frira ybfref. Vs lbh jnag gb or gur bar jvaare, lbh unir gb trg yhpxl. Fb vg znxrf frafr gb yrna gbjneqf n uvtu-inevnapr fgengrtl yvxr encvq tebjgu be encvq nffnhyg.
Va gur zvq naq yngr tnzr, cynlref graq gb or birezngpurq ntnvafg rnpu bgure. Lbh'yy unir whfg 2 be 3 rzcverf erznvavat. Hfhnyyl bar rzcver jvyy or fvtavsvpnagyl fgebatre. Vs lbh ner gur jrnxre rzcver, lbhe orfg fubg gb jva vf trarenyyl gb sbez n znffvir nezl jvgu nyy bs lbhe sbeprf, punetr vagb lbhe bccbarag'f greevgbel, naq frr vs lbh pna gnxr gurve pncvgny qhevat n zbzrag jura vg'f cbbeyl qrsraqrq. Vs lbh ner gur fgebatre rzcver, lbh xabj lbh'er tbvat gb jva ol qrsnhyg qhr gb gur fabjonyy angher bs gur tnzr. Fb gur vzcbegnag guvat vf gb qrsraq ntnvafg gur fbeg bs fhecevfr nggnpx V whfg qrfpevorq. Gurer unir bayl orra n srj gvzrf jura V ybfg sebz n cbfvgvba bs fgeratgu, jura zl jrnxre bccbarag znantrq gb bhgcynl zr ba gur onfvp zrpunavpf bs greevgbel naq pvgl pncgher. Nernf jvgu n uvtu qrafvgl bs pvgvrf ner rfcrpvnyyl inyhnoyr gb gnxr pbageby bs, vs lbh pna znantr gb qb vg, juvpu graqf gb or qvssvphyg.
Re: Generals.io – Capture enemy generals to defeat them
#5What do you think are they using for the map?
Re: Generals.io – Capture enemy generals to defeat them
#6Re: Generals.io – Capture enemy generals to defeat them
#7I used to play the 8-player version of this game a lot. Here's an analysis of the strategy. I put it in rot13 in case you prefer to discover for yourself. Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr: 1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq. 2. Encvq tebjgu. Sbphf ba p…
There are 3 basic strategies in the early game:
1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended.
2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing cities will deplete your forces in the short term and leave your capital vulnerable.
3. Defensive growth. Slower and stealthier capture of territory and neutral cities, where you grow cautiously and focus on surviving rapid assaults. It tends to lose to rapid growth, but win against rapid assault.
So the three strategies have a rock/paper/scissors relationship. If you notice that a particular strategy is popular in the current metagame, you can adjust your own strategy accordingly. In eight-player, you know there will be seven losers.
If you want to be the one winner, you have to get lucky. So it makes sense to lean towards a high-variance strategy like rapid growth or rapid assault.
In the mid and late game, players tend to be overmatched against each other. You'll have just 2 or 3 empires remaining. Usually one empire will be significantly stronger. If you are the weaker empire, your best shot to win is generally to form a massive army with all of your forces, charge into your opponent's territory, and see if you can take their capital during a moment when it's poorly defended. If you are the stronger empire, you know you're going to win by default due to the snowball nature of the game. So the important thing is to defend against the sort of surprise attack I just described. There have only been a few times when I lost from a position of strength, when my weaker opponent managed to outplay me on the basic mechanics of territory and city capture. Areas with a high density of cities are especially valuable to take control of, if you can manage to do it, which tends to be difficult.
Re: Generals.io – Capture enemy generals to defeat them
#8Re: Generals.io – Capture enemy generals to defeat them
#9Just tried this out for the first time and I'm hooked! It even works OK on mobile
Re: Generals.io – Capture enemy generals to defeat them
#10Luck plays a role, but the game is almost entirely about reading what other players are doing and thinking and reacting appropriately. It's poker, not chess. I had a win rate significantly over 50%, and hit a greater than 10 win streak at one point in 8v8.
To add to some strategies posted here - although I haven't played in five years (around the time that movement started to be buffered), so things may have changed. I played a quick game to jog my memory while writing this (and won it of course!)
The army count list tells you even more than exploring, and correctly reading what's happening is key to high level play.
1) An AFK player will slowly accumulate units on a predictable schedule. They may or may not come back. AFK to build up units and suddenly attack is a poor strategy, so you don't have to be worried about them, but there are edge cases where you can get stung.
2) Players that have army counts that drop together are adjacent - use this to understand where on the grid players are.
3) If only a single player has an army count drop, they're attacking a neutral city. It's a good time to attack as they've made a large, long term investment.
4) Players that have expanded but not lost any armies in a while are looking for a chance to attack - be careful if you're next to them.
5) When players fighting a war of attrition, stubbornly trading armies when they're not the only two left, they're probably not very good. A well timed swoop in at the end of the fight will capture all of the production. Don't get involved before that, because they're not very good and will start a war of attrition with you :)
6) At the start, neutral territory has an immense ROI. Capture as much as you possibly can. Don't worry too much about cities.
7) Generally, neutral territory with high numbers at the end of the game correlates with starting locations.
8) Pay a lot of attention to the star ratings of the players to know who is good and who isn't. Picking on beginners is fantastic strategy, because you can generally capture their armies intact.
9) Pay just as much attention to how well people are playing. Expert players will maximise neutral ground, and after the first pop at turn 25, you'll immediately see who you have to pay attention to.
10) If a player has launched a massed attack on you, it's often a better strategy to counterattack if you think you know where their base is better than they know where yours is. If you win, you'll capture their army intact and this often guarantees a win.
11) If you're not in the lead, throw everything you have into conflict where you think you have advantage. You are at this point "default dead", and if you play conservatively you'll lose.
12) If you are in the lead, you can now profitably consolidate cities without the power drop opening you up to attacks. Keep a good chunk of an army close to your base to prevent sneak attacks, and expand out to neutral territory as quickly as you can, preparing to jump on anyone that's weak. You're "default alive".